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authorAlan Alpert <alan.alpert@nokia.com>2012-01-19 20:57:07 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 06:17:58 +0100
commit16ca1d7d65e66969724d4b490fa9a614b88f4bc3 (patch)
treecd87312bcb9af7c9a276af666889b86250342352 /src/quick/items/qquickspriteengine_p.h
parentcc3716f899fb683e1e8270ba5127f9899264072b (diff)
Implement reverse mode for sprites
Change-Id: I1e8c124e883b881938fce01aeb67ac369fe0bc28 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/quick/items/qquickspriteengine_p.h')
-rw-r--r--src/quick/items/qquickspriteengine_p.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h
index 6adab97430..cb954f26ff 100644
--- a/src/quick/items/qquickspriteengine_p.h
+++ b/src/quick/items/qquickspriteengine_p.h
@@ -264,12 +264,12 @@ public:
return QDeclarativeListProperty<QQuickSprite>(this, m_sprites);
}
-
+ QQuickSprite* sprite(int sprite=0);
int spriteState(int sprite=0);
int spriteStart(int sprite=0);
int spriteFrames(int sprite=0);
int spriteDuration(int sprite=0);//Full duration, not per frame
- int spriteX(int /* sprite */ = 0) { return 0; }//Currently all rows are 0 aligned, if we get more space efficient we might change this
+ int spriteX(int sprite=0);
int spriteY(int sprite=0);
int spriteWidth(int sprite=0);
int spriteHeight(int sprite=0);
@@ -281,6 +281,7 @@ public:
virtual void restart(int index=0);
virtual void advance(int index=0);
private:
+ int pseudospriteProgress(int,int,int*rd=0);
QList<QQuickSprite*> m_sprites;
};