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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/qquickspriteengine_p.h
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSPRITEENGINE_P_H
+#define QQUICKSPRITEENGINE_P_H
+
+#include <QObject>
+#include <QVector>
+#include <QTimer>
+#include <QTime>
+#include <QList>
+#include <QDeclarativeListProperty>
+#include <QImage>
+#include <QPair>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickSprite;
+class Q_AUTOTEST_EXPORT QQuickStochasticState : public QObject //For internal use
+{
+ Q_OBJECT
+ Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
+ Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
+ Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged)
+ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
+ Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged)
+ Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY framesChanged)
+
+public:
+ QQuickStochasticState(QObject* parent = 0)
+ : QObject(parent)
+ , m_frames(1)
+ , m_duration(1000)
+ {
+ }
+
+ int duration() const
+ {
+ return m_duration;
+ }
+
+ QString name() const
+ {
+ return m_name;
+ }
+
+ QVariantMap to() const
+ {
+ return m_to;
+ }
+
+ qreal speedModifer() const
+ {
+ return m_speedModifier;
+ }
+
+ int durationVariance() const
+ {
+ return m_durationVariance;
+ }
+
+
+ int variedDuration() const
+ {
+ return m_duration
+ + (m_durationVariance * ((qreal)qrand()/RAND_MAX) * 2)
+ - m_durationVariance;
+ }
+
+ int frames() const
+ {
+ return m_frames;
+ }
+
+signals:
+ void durationChanged(int arg);
+
+ void nameChanged(QString arg);
+
+ void toChanged(QVariantMap arg);
+
+ void speedModifierChanged(qreal arg);
+
+ void durationVarianceChanged(int arg);
+
+ void entered();//### Just playing around - don't expect full state API
+ void framesChanged(int arg);
+
+public slots:
+ void setDuration(int arg)
+ {
+ if (m_duration != arg) {
+ m_duration = arg;
+ emit durationChanged(arg);
+ }
+ }
+
+ void setName(QString arg)
+ {
+ if (m_name != arg) {
+ m_name = arg;
+ emit nameChanged(arg);
+ }
+ }
+
+ void setTo(QVariantMap arg)
+ {
+ if (m_to != arg) {
+ m_to = arg;
+ emit toChanged(arg);
+ }
+ }
+
+ void setSpeedModifier(qreal arg)
+ {
+ if (m_speedModifier != arg) {
+ m_speedModifier = arg;
+ emit speedModifierChanged(arg);
+ }
+ }
+
+ void setDurationVariance(int arg)
+ {
+ if (m_durationVariance != arg) {
+ m_durationVariance = arg;
+ emit durationVarianceChanged(arg);
+ }
+ }
+
+ void setFrames(int arg)
+ {
+ if (m_frames != arg) {
+ m_frames = arg;
+ emit framesChanged(arg);
+ }
+ }
+
+private:
+ QString m_name;
+ int m_frames;
+ QVariantMap m_to;
+ int m_duration;
+ qreal m_speedModifier;
+ int m_durationVariance;
+
+ friend class QQuickStochasticEngine;
+};
+
+class Q_AUTOTEST_EXPORT QQuickStochasticEngine : public QObject
+{
+ Q_OBJECT
+ //TODO: Optimize single state case?
+ Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged)
+ Q_PROPERTY(QDeclarativeListProperty<QQuickStochasticState> states READ states)
+public:
+ explicit QQuickStochasticEngine(QObject *parent = 0);
+ QQuickStochasticEngine(QList<QQuickStochasticState*> states, QObject *parent=0);
+ ~QQuickStochasticEngine();
+
+ QDeclarativeListProperty<QQuickStochasticState> states()
+ {
+ return QDeclarativeListProperty<QQuickStochasticState>(this, m_states);
+ }
+
+ QString globalGoal() const
+ {
+ return m_globalGoal;
+ }
+
+ int count() const {return m_things.count();}
+ void setCount(int c);
+
+ void setGoal(int state, int sprite=0, bool jump=false);
+ void start(int index=0, int state=0);
+ void stop(int index=0);
+ int curState(int index=0) {return m_things[index];}
+
+ QQuickStochasticState* state(int idx){return m_states[idx];}
+ int stateIndex(QQuickStochasticState* s){return m_states.indexOf(s);}
+ int stateIndex(const QString& s) {
+ for (int i=0; i<m_states.count(); i++)
+ if (m_states[i]->name() == s)
+ return i;
+ return -1;
+ }
+
+ int stateCount() {return m_states.count();}
+private:
+signals:
+
+ void globalGoalChanged(QString arg);
+ void stateChanged(int idx);
+
+public slots:
+ void setGlobalGoal(QString arg)
+ {
+ if (m_globalGoal != arg) {
+ m_globalGoal = arg;
+ emit globalGoalChanged(arg);
+ }
+ }
+
+ uint updateSprites(uint time);
+
+protected:
+ friend class QQuickParticleSystem;
+ void restart(int index);
+ void addToUpdateList(uint t, int idx);
+ int goalSeek(int curState, int idx, int dist=-1);
+ QList<QQuickStochasticState*> m_states;
+ //### Consider struct or class for the four data variables?
+ QVector<int> m_things;//int is the index in m_states of the current state
+ QVector<int> m_goals;
+ QVector<int> m_duration;
+ QVector<int> m_startTimes;
+ QList<QPair<uint, QList<int> > > m_stateUpdates;//### This could be done faster - priority queue?
+
+ QTime m_advanceTime;
+ uint m_timeOffset;
+ QString m_globalGoal;
+ int m_maxFrames;
+ int m_imageStateCount;
+};
+
+class QQuickSpriteEngine : public QQuickStochasticEngine
+{
+ Q_OBJECT
+ Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites)
+public:
+ explicit QQuickSpriteEngine(QObject *parent = 0);
+ QQuickSpriteEngine(QList<QQuickSprite*> sprites, QObject *parent=0);
+ ~QQuickSpriteEngine();
+ QDeclarativeListProperty<QQuickSprite> sprites()
+ {
+ return QDeclarativeListProperty<QQuickSprite>(this, m_sprites);
+ }
+
+
+ int spriteState(int sprite=0);
+ int spriteStart(int sprite=0);
+ int spriteFrames(int sprite=0);
+ int spriteDuration(int sprite=0);
+ int spriteX(int /* sprite */ = 0) { return 0; }//Currently all rows are 0 aligned, if we get more space efficient we might change this
+ int spriteY(int sprite=0);
+ int spriteWidth(int sprite=0);
+ int spriteHeight(int sprite=0);
+ int spriteCount();//Like state count, but for the image states
+ int maxFrames();
+ QImage assembledImage();
+private:
+ QList<QQuickSprite*> m_sprites;
+};
+
+//Common use is to have your own list property which is transparently an engine
+inline void spriteAppend(QDeclarativeListProperty<QQuickSprite> *p, QQuickSprite* s)
+{
+ reinterpret_cast<QList<QQuickSprite *> *>(p->data)->append(s);
+ p->object->metaObject()->invokeMethod(p->object, "createEngine");
+}
+
+inline QQuickSprite* spriteAt(QDeclarativeListProperty<QQuickSprite> *p, int idx)
+{
+ return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(idx);
+}
+
+inline void spriteClear(QDeclarativeListProperty<QQuickSprite> *p)
+{
+ reinterpret_cast<QList<QQuickSprite *> *>(p->data)->clear();
+ p->object->metaObject()->invokeMethod(p->object, "createEngine");
+}
+
+inline int spriteCount(QDeclarativeListProperty<QQuickSprite> *p)
+{
+ return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->count();
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QQUICKSPRITEENGINE_P_H