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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2024-02-13 08:20:20 +0100
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2024-02-15 09:12:23 +0100
commit416312130ed136a2e3f54c00b71400108fb75161 (patch)
tree2c53cc59178414d94e864b1bda43091036b5952a /src/quick/items/qquicktextedit.cpp
parent2023c1664bc3b439edbb0da871e14000ec1c148a (diff)
Replace QSGTextNode::smooth with QSGTextNode::filtering
The "smooth" property was intended to match the one in QQuickItem, which uses a less technical name (but also less precise). Since QSGTextNode is scenegraph API, it makes sense to expose the actual property of the texture instead of trying to mimic the vague name in QQuickItem. Pick-to: 6.7 Change-Id: I6fb2ac637a654e1df677bf95f43c28b0bc0661a1 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/items/qquicktextedit.cpp')
-rw-r--r--src/quick/items/qquicktextedit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquicktextedit.cpp b/src/quick/items/qquicktextedit.cpp
index 938f75e963..b341f2cbe3 100644
--- a/src/quick/items/qquicktextedit.cpp
+++ b/src/quick/items/qquicktextedit.cpp
@@ -3148,7 +3148,7 @@ QSGInternalTextNode *QQuickTextEditPrivate::createTextNode()
Q_Q(QQuickTextEdit);
QSGInternalTextNode* node = sceneGraphContext()->createInternalTextNode(sceneGraphRenderContext());
node->setRenderType(QSGTextNode::RenderType(renderType));
- node->setSmooth(q->smooth());
+ node->setFiltering(q->smooth() ? QSGTexture::Linear : QSGTexture::Nearest);
return node;
}