diff options
author | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-07-28 16:58:16 +0200 |
---|---|---|
committer | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-07-29 17:40:51 +0200 |
commit | 6457541ddc1193045fbd2259df2374396ef41a22 (patch) | |
tree | ffb0d7c20c728cd1c61a109fe960b7f73f49ed6c /src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | |
parent | 61edb86ed4cc0ac31d77d3793936fa1e8476b504 (diff) |
Leave the depth mask on after rendering.
Try to be compatible with raw GL when possible.
Change-Id: Id6e17da2d8c134362a5428de970cd5e562f57143
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 0ae0c1579b..e68b001ad1 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -2300,6 +2300,7 @@ void Renderer::renderBatches() updateStencilClip(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glDepthMask(true); } void Renderer::deleteRemovedElements() |