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author | Sergio Ahumada <sergio.ahumada@nokia.com> | 2012-09-06 23:44:08 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-09-07 13:59:27 +0200 |
commit | 1578f745bf94f9522f0805019becf10c146a67de (patch) | |
tree | 506aa016864d65dde1c60939ba57fe040120af97 /src/quick/scenegraph/coreapi/qsgmaterial.cpp | |
parent | 5b47966f5c7910e29f456d9a809f120a99c10ee4 (diff) |
doc: fix some typos in .cpp files
Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgmaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterial.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index 50d445c28f..8d37992928 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -277,7 +277,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial /*! This function is called when the shader is initialized to compile the - actual QOpenGLShaderProgram. Do not call it explicitely. + actual QOpenGLShaderProgram. Do not call it explicitly. The default implementation will extract the vertexShader() and fragmentShader() and bind the names returned from attributeNames() @@ -625,7 +625,7 @@ int QSGMaterial::compare(const QSGMaterial *other) const \fn QSGMaterialShader *QSGMaterial::createShader() const This function returns a new instance of a the QSGMaterialShader - implementatation used to render geometry for a specifc implementation + implementatation used to render geometry for a specific implementation of QSGMaterial. The function will be called only once for each material type that |