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authorGunnar Sletta <gunnar.sletta@digia.com>2013-05-18 08:20:30 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-23 11:22:56 +0200
commit0e9cd8b4098661bf611fa73a787c58c85e7d7338 (patch)
tree2be51fc45238e147531c5ba87b090bd83ffecf72 /src/quick/scenegraph/coreapi/qsgmaterial.cpp
parentc23dfece55e12c18a19a72ccf8ea617eaea50ba6 (diff)
Cut performance cost in QSGContext::prepareMaterial()
The hash-lookup in this function is costing us a lot, and since we're looking up the same materials again and again, and the material has a place holder for it, we can store it directly in the material at no extra cost. This was a 10% gain in this particular benchmark. Change-Id: I46b67791ce39f453fa86d1ee82f6f5c7785b46a1 Reviewed-by: Yoann Lopes <yoann.lopes@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgmaterial.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index c0794d0d69..9346236db9 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -556,6 +556,7 @@ static void qt_print_material_count()
QSGMaterial::QSGMaterial()
: m_flags(0)
+ , m_reserved(0)
{
#ifndef QT_NO_DEBUG
if (qsg_leak_check) {