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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-27 11:36:15 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-31 12:42:26 +0000
commit6f6983aed09a8dce72848b0cf3e3540a04306b08 (patch)
treee70287c813dfd599f080b89cb39e4b3cecd227a9 /src/quick/scenegraph/coreapi/qsgnode.h
parent9c09687ec017abb9d35b91338ebdf0827dbe4a73 (diff)
Make matrix and clipList setters' appearance more internal
And start using them from the batch renderer as well. Change-Id: I20adc3962b06ac712267dc2be95e9e28cea82e21 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgnode.h')
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index 627fe6e27f..f7ea6dbe23 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -204,8 +204,8 @@ public:
const QMatrix4x4 *matrix() const { return m_matrix; }
const QSGClipNode *clipList() const { return m_clip_list; }
- void setMatrix(const QMatrix4x4 *m) { m_matrix = m; }
- void setClipList(const QSGClipNode *c) { m_clip_list = c; }
+ void setRendererMatrix(const QMatrix4x4 *m) { m_matrix = m; }
+ void setRendererClipList(const QSGClipNode *c) { m_clip_list = c; }
protected:
QSGBasicGeometryNode(NodeType type);
@@ -213,7 +213,6 @@ protected:
private:
friend class QSGNodeUpdater;
- friend class QSGBatchRenderer::Updater;
QSGGeometry *m_geometry;