diff options
author | Michael Brasser <michael.brasser@live.com> | 2014-02-05 15:55:23 -0600 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-02-06 23:45:07 +0100 |
commit | a8a90519cb35481e96fe8889846bfaa424e13e8a (patch) | |
tree | 76e4b6c75d5f8745976f21207c196759bb47b1a6 /src/quick/scenegraph/qsgcontext.cpp | |
parent | c160190a6faed125d7ada130a28583b7d5861441 (diff) |
Fix scenegraph backend API for material shaders.
Without this change, it is not possible to implement a custom renderer
(it has no way to compile or initialize material shaders).
Change-Id: Ie8778f739f3551f88f0d44ccb9769063a87ff276
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgcontext.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp index f9bc615f5c..5135cc629c 100644 --- a/src/quick/scenegraph/qsgcontext.cpp +++ b/src/quick/scenegraph/qsgcontext.cpp @@ -446,6 +446,20 @@ void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine) } /*! + compile/initialize are protected member functions of QSGMaterialShader. + We expose them here for custom renderers. + */ +void QSGRenderContext::compileShader(QSGMaterialShader *shader) +{ + shader->compile(); +} + +void QSGRenderContext::initializeShader(QSGMaterialShader *shader) +{ + shader->initialize(); +} + +/*! Initializes the scene graph render context with the GL context \a context. This also emits the ready() signal so that the QML graph can start building scene graph nodes. */ |