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authorAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-08-24 14:10:17 +0300
committerAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-08-26 07:18:40 +0000
commit0445f31a6fae37aa4f6b92978ff58b0f2848d36b (patch)
tree33db7e5419a9a6cfdbc269fed7088a7978ca3f95 /src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
parent0010a214ec30509ef389f57a10944a54a62aeeb2 (diff)
Use QStringBuilder more
Reduce allocations. Change-Id: I8b8a0d0360e618c65894f1f7c12476b41a1dbc5d Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index eeea104e91..9ad99e5c54 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -116,9 +116,8 @@ private:
{
m_blitProgram = new QOpenGLShaderProgram;
{
- QString source;
- source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
- source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));
+ const QString source = QLatin1String(qopenglslMainWithTexCoordsVertexShader)
+ + QLatin1String(qopenglslUntransformedPositionVertexShader);
QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
vertexShader->compileSourceCode(source);
@@ -126,9 +125,8 @@ private:
m_blitProgram->addShader(vertexShader);
}
{
- QString source;
- source.append(QLatin1String(qopenglslMainFragmentShader));
- source.append(QLatin1String(qopenglslImageSrcFragmentShader));
+ const QString source = QLatin1String(qopenglslMainFragmentShader)
+ + QLatin1String(qopenglslImageSrcFragmentShader);
QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
fragmentShader->compileSourceCode(source);