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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-11-27 14:10:38 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-11-28 13:44:16 +0100
commitd4cab2523cae58bd864770552da0332afe45585c (patch)
tree077b78e2061a7598f4bb3cdafd524d1f6d82e9ed /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parenta6fe62fcb4ee219cdf0ddea7936545785d896015 (diff)
Make the initialization failure dialog sensible with QRhi
So on Windows one now gets a message box with a reasonable message, instead of the OpenGL nonsense. Then the application closes when pressing Abort etc. On other platforms there is a qFatal, printing the same message. Involves simplifying the OpenGL version a bit since passing isES type of flags through multiple layers is not justified here. Task-number: QTBUG-80365 Change-Id: Ie3ea1e9395a283f7e95eda78c1d3894797ff0acf Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 6f842e59c5..36ef0cc218 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -1310,10 +1310,9 @@ void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
w->thread->gl->setFormat(w->window->requestedFormat());
w->thread->gl->setScreen(w->window->screen());
if (!w->thread->gl->create()) {
- const bool isEs = w->thread->gl->isOpenGLES();
delete w->thread->gl;
w->thread->gl = nullptr;
- handleContextCreationFailure(w->window, isEs);
+ handleContextCreationFailure(w->window);
return;
}