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Qt Declarative (Quick 2)
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path:
root
/
src
/
quick
/
scenegraph
/
qsgthreadedrenderloop.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Fix potentially missing endFrame() in threaded render loop
Laszlo Agocs
2020-11-17
1
-0
/
+5
*
Do grabs out of order
Laszlo Agocs
2020-10-19
1
-34
/
+27
*
Follow rhi per-frame to per-pass flag change
Laszlo Agocs
2020-10-05
1
-3
/
+1
*
Make sure beforeFrameBegin-afterFrameEnd always come in pairs
Laszlo Agocs
2020-10-02
1
-1
/
+4
*
Map swap interval 0 to NoVSync with all the APIs
Laszlo Agocs
2020-09-23
1
-1
/
+9
*
Output the thread and window in the render loop timing prints
Laszlo Agocs
2020-09-09
1
-17
/
+45
*
threaded renderloop: Remove unused variable
Ulf Hermann
2020-09-08
1
-1
/
+0
*
threaded renderloop: Do not abort with sleep when no changes after sync
Laszlo Agocs
2020-09-07
1
-17
/
+10
*
Render loops: ignore update reqs during the main polish step
Laszlo Agocs
2020-09-07
1
-0
/
+9
*
Document internally the animation handling in the threaded loop
Laszlo Agocs
2020-09-07
1
-12
/
+43
*
Fix qt.scenegraph.time.renderloop time log
jiu
2020-08-31
1
-10
/
+4
*
Do not create depth/stencil buffer when the env var says so
Laszlo Agocs
2020-08-16
1
-5
/
+8
*
Fix before/after frame signal emissions
Laszlo Agocs
2020-07-01
1
-2
/
+3
*
SceneGraph: Check for existing offscreen surface before creating one
Ulf Hermann
2020-06-17
1
-1
/
+2
*
Rename setPersistentOpenGLContext and revise related docs
Laszlo Agocs
2020-06-11
1
-1
/
+1
*
Remove customRenderStage from QQuickWindowPrivate
Laszlo Agocs
2020-06-08
1
-1
/
+1
*
Make render loops OpenGL clean
Laszlo Agocs
2020-06-08
1
-142
/
+39
*
rhi: Do not sync with zero sized, non-initialized windows
Laszlo Agocs
2020-06-05
1
-6
/
+14
*
Remove QQuickOpenGLShaderEffect
Paul Olav Tvete
2020-06-04
1
-7
/
+0
*
Fix handling of destroy-show and re-enable the zoom test for qmlpreview
Laszlo Agocs
2020-06-03
1
-1
/
+16
*
Follow QRhi create-destroy API update
Laszlo Agocs
2020-06-02
1
-1
/
+1
*
rhi: Add support for grabbing non-exposed windows
Laszlo Agocs
2020-05-18
1
-1
/
+1
*
Check thread->isRunning before posting WMReleaseSwapchainEvent
Laszlo Agocs
2020-05-11
1
-1
/
+1
*
Allow aborting syncAndRender() when sync results in no changes
Laszlo Agocs
2020-05-11
1
-1
/
+5
*
Add beforeFrameBegin() and afterFrameEnd() to QQuickWindow
Laszlo Agocs
2020-04-30
1
-0
/
+4
*
Introduce new mechanism to manage palette functionality in QML
Vitaly Fanaskov
2020-03-16
1
-0
/
+1
*
rhi: Handle beginFrame() failure correctly in threaded render loop
Laszlo Agocs
2020-02-06
1
-6
/
+10
*
Add trace points for Qt Quick Scene Graph
Milian Wolff
2019-12-13
1
-3
/
+22
*
Clear RequestRepaint bit set in sync() if we are going to render
Laszlo Agocs
2019-12-03
1
-13
/
+24
*
Make the initialization failure dialog sensible with QRhi
Laszlo Agocs
2019-11-28
1
-2
/
+1
*
Prevent infinite rhi init failure in threaded render loop
Laszlo Agocs
2019-11-28
1
-7
/
+35
*
Avoid initializing QFlags with 0 or nullptr
Allan Sandfeld Jensen
2019-11-22
1
-1
/
+1
*
Fix broken scaling with high dpi + rhi + thread loop
Laszlo Agocs
2019-10-21
1
-3
/
+1
*
QQuickWindow: Don't leak the animation controller
Ulf Hermann
2019-10-02
1
-2
/
+3
*
Remove depth-stencil buffer sizing on the rhi path
Laszlo Agocs
2019-09-30
1
-5
/
+3
*
Recover from device lost on the rhi path in the threaded loop
Laszlo Agocs
2019-09-23
1
-61
/
+100
*
Request correct alpha composition on the rhi code path
Laszlo Agocs
2019-09-11
1
-1
/
+9
*
Make vulkanunderqml work and update docs
Laszlo Agocs
2019-09-08
1
-1
/
+3
*
Remove an unused event type in the threaded render loop
Laszlo Agocs
2019-08-22
1
-11
/
+0
*
Change rhi-related debug prints to categorized logging
Laszlo Agocs
2019-08-02
1
-3
/
+3
*
Have an autorelease pool for each frame on the render thread
Laszlo Agocs
2019-07-30
1
-0
/
+4
*
Avoid locking up on resize with threaded loop and the rhi
Laszlo Agocs
2019-07-30
1
-4
/
+18
*
Enable request setting the (gl) context current on rhi path
Laszlo Agocs
2019-07-04
1
-10
/
+21
*
Add the graphics api independent scenegraph port
Laszlo Agocs
2019-07-04
1
-93
/
+356
*
Fix leaking scene graph rendering contexts
Simon Hausmann
2019-03-15
1
-2
/
+8
*
Fix more null pointer accesses in QQuickOpenGLShaderEffectMaterialCache
Jüri Valdmann
2018-11-12
1
-1
/
+2
*
use nullptr consistently (clang-tidy)
Shawn Rutledge
2018-02-26
1
-15
/
+15
*
doc: Fix remaining "Can't tie this..." errors
Martin Smith
2018-02-23
1
-8
/
+8
*
ScenGraph: Prefer printf style logging
Kai Koehne
2018-02-13
1
-68
/
+68
*
Merge remote-tracking branch 'origin/5.9' into 5.10
Liang Qi
2017-09-05
1
-0
/
+7
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