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author | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2024-05-02 16:45:20 +0200 |
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committer | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2024-05-03 12:14:05 +0200 |
commit | 68b2bab607d6c913447b1f6c6790ad657a6ab618 (patch) | |
tree | f374208048ed00c62518746e91c2c6a76c0d38f2 /src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb | |
parent | c63bb2bad5b4e741ed8a1e16d8f1f916c9baf61d (diff) |
Clean up Curve renderer fill material and shader
Remove remnants of earlier stroking implementation that was still
present in the fill material and shader.
Also avoid copying the GradientDesc structure on every frame.
Change-Id: Ic5d6d64bff096ab26b1597221ad22040aec5e9c8
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb')
0 files changed, 0 insertions, 0 deletions