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authorGunnar Sletta <gunnar.sletta@nokia.com>2012-07-30 11:09:23 +0200
committerQt by Nokia <qt-info@nokia.com>2012-08-13 15:06:46 +0200
commit3ddf7f1cf638091c8c7c7380bf0414dcc1145d2c (patch)
tree24ca7353ee789e5ea0ffa372eb899e6d2e93b9c3 /src/quick/scenegraph/util/qsgsimplematerial.cpp
parent917a2cbc76a8433e550770b1414153ab16215381 (diff)
Three scene graph examples with docs.
How to make a custom QSGGeometry, how to use QSGSimpleMaterial and how to use render with raw GL. Change-Id: I3e5a32b6ae12d7d781c11050ed26a54845e92cca Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgsimplematerial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp
index 1a25fac67f..73f1a2da17 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.cpp
+++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp
@@ -140,6 +140,8 @@
renderer internally uses to identify this shader. For this reason,
the unique QSGSimpleMaterialShader implemenation must be
instantiated with a unique C++ type.
+
+ \sa {Simple Material Example}
*/
/*!