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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2019-01-10 11:15:49 +0100
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2019-01-21 20:15:41 +0000
commit84e15a609b37a64baf82ed20f8d4f79474989226 (patch)
tree8a91887d1d4fbf088c6d039fcf4670573248ef25 /src/quick/scenegraph/util/qsgtexture.cpp
parent9e3c46961a5f48c3a704b0147e1f073f7516da9c (diff)
Documentation: Start using the \nullptr macro
Task-number: PYSIDE-903 Change-Id: I0c4640eb20157673eabb131e8834e79cbbf95d5c Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexture.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 982d05691d..d33bdffe74 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -388,7 +388,7 @@ QSGTexture::~QSGTexture()
it to a shader that operates on the texture coordinates 0-1 instead
of the texture subrect inside the atlas.
- If the texture is not part of a texture atlas, this function returns 0.
+ If the texture is not part of a texture atlas, this function returns \nullptr.
Implementations of this function are recommended to return the same instance
for multiple calls to limit memory usage.