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authorAndy Nichols <andy.nichols@theqtcompany.com>2016-03-15 13:39:41 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-22 09:51:54 +0000
commit90d98e1330bd46b5defafd5d6b86fa8fe157b48d (patch)
tree722e2b1d371c6b58144d51b8167faa9d1c86e7f0 /src/quick/scenegraph/util/qsgtexture.cpp
parente32fb877ec0662dfda41ce490d77d8bf35a377f1 (diff)
Enable building Qt Quick module with QT_NO_OPENGL defined
Currently the Qt Quick module depends on either the OpenGL or OpenGLES headers being available at build time. Since we are adding support for adaptations that do not depend on OpenGL, it should be possible to build Qt Quick in environments that do not have OpenGL development headers. This does present many challenges though because in some cases GL types, and classes that require OpenGL are part of the public APIs. However since these classes were never available when QT_NO_OPENGL was defined, it should be possible to redefine the function signatures under this scenario, since it's not possible to break binary compatibility if there never were any binaries to break compatibility with. One of the bigger changes that was necessary to facilitate this change is creating interfaces out of QSGContext and QSGRenderContext. Here the default behavior was usage of OpenGL directly, even though subclasses could override all OpenGL usage. Making them interfaces should bring QSGContext and QSGRenderContext more in line with the other classes present in the adaptation layer. Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexture.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 74390334c4..751406f12c 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -38,7 +38,6 @@
****************************************************************************/
#include "qsgtexture_p.h"
-#include <qopenglfunctions.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <qthread.h>
#include <qmath.h>
@@ -46,9 +45,12 @@
#include <private/qqmlglobal_p.h>
#include <QtGui/qguiapplication.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
-#include <QtGui/qopenglcontext.h>
-#include <QtGui/qopenglfunctions.h>
-
+#ifndef QT_NO_OPENGL
+# include <qopenglfunctions.h>
+# include <QtGui/qopenglcontext.h>
+# include <QtGui/qopenglfunctions.h>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
#include <private/qsgmaterialshader_p.h>
#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) && !defined(__UCLIBC__)
@@ -278,6 +280,7 @@ Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex)
bool qsg_safeguard_texture(QSGTexture *texture)
{
+#ifndef QT_NO_OPENGL
QMutexLocker locker(qsg_valid_texture_mutex());
if (!qsg_valid_texture_set()->contains(texture)) {
qWarning() << "Invalid texture accessed:" << (void *) texture;
@@ -285,6 +288,7 @@ bool qsg_safeguard_texture(QSGTexture *texture)
QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
return false;
}
+#endif
return true;
}
#endif
@@ -517,6 +521,7 @@ QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
*/
void QSGTexture::updateBindOptions(bool force)
{
+#ifndef QT_NO_OPENGL
Q_D(QSGTexture);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
force |= isAtlasTexture();
@@ -551,6 +556,9 @@ void QSGTexture::updateBindOptions(bool force)
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
d->wrapChanged = false;
}
+#else
+ Q_UNUSED(force)
+#endif
}
QSGPlainTexture::QSGPlainTexture()
@@ -568,8 +576,10 @@ QSGPlainTexture::QSGPlainTexture()
QSGPlainTexture::~QSGPlainTexture()
{
+#ifndef QT_NO_OPENGL
if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext())
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
}
void qsg_swizzleBGRAToRGBA(QImage *image)
@@ -601,8 +611,10 @@ int QSGPlainTexture::textureId() const
// or ~QSGPlainTexture so just keep it minimal here.
return 0;
} else if (m_texture_id == 0){
+#ifndef QT_NO_OPENGL
// Generate a texture id for use later and return it.
QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+#endif
return m_texture_id;
}
}
@@ -611,8 +623,10 @@ int QSGPlainTexture::textureId() const
void QSGPlainTexture::setTextureId(int id)
{
+#ifndef QT_NO_OPENGL
if (m_texture_id && m_owns_texture)
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
m_texture_id = id;
m_dirty_texture = false;
@@ -623,6 +637,7 @@ void QSGPlainTexture::setTextureId(int id)
void QSGPlainTexture::bind()
{
+#ifndef QT_NO_OPENGL
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
@@ -684,7 +699,7 @@ void QSGPlainTexture::bind()
// based on QSGTexture::textureSize which is updated after this, so that
// should be ok.
int max;
- if (QSGRenderContext *rc = QSGRenderContext::from(context))
+ if (auto rc = QSGDefaultRenderContext::from(context))
max = rc->maxTextureSize();
else
funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
@@ -789,6 +804,7 @@ void QSGPlainTexture::bind()
m_dirty_bind_options = false;
if (!m_retain_image)
m_image = QImage();
+#endif
}