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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2018-04-25 15:04:38 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2018-04-26 11:45:00 +0000
commit22bb2f5b68dc9e3c3608629629460513bf213938 (patch)
tree86c0a12cd31436f2033c51827c79d52ea93d7057 /src/quick/scenegraph
parentf95c18b04e260a633d7a1d7cb0d3aaca01f9782f (diff)
Add handling of device pixel ratio to animated sprites
Change-Id: I472f61241d1875daf0de0a597bf27c019314f48f Task-number: QTBUG-50119 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io> Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
index ba7bbc2d11..d4e5e98d68 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
@@ -123,7 +123,7 @@ void QSGSoftwareSpriteNode::paint(QPainter *painter)
// XXX try to do some kind of interpolation between sourceA and sourceB using time
painter->drawPixmap(QRectF(0, 0, m_size.width(), m_size.height()),
pixmap,
- QRectF(m_sourceA, m_spriteSize));
+ QRectF(m_sourceA * pixmap.devicePixelRatioF(), m_spriteSize * pixmap.devicePixelRatioF()));
}
bool QSGSoftwareSpriteNode::isOpaque() const