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authorGunnar Sletta <gunnar.sletta@digia.com>2013-10-08 08:54:38 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-08 12:50:13 +0200
commit103d943afc2197bbf27df64d65360b5b2dad0d5b (patch)
tree8d5418e07b75c017fde8d84c9576b232800a421d /src/quick
parent48e32cfabed8527ac788142393226ad931d29420 (diff)
Be explicit about precision specifiers.
Task-number: QTBUG-33912 Change-Id: I4b6988e7385bcf9167e5f44d0bde7c80fbc1e117 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 49ce120032..50009d7709 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -237,7 +237,7 @@ const char *QSG24BitTextMaskShader::fragmentShader() const {
"uniform lowp sampler2D texture; \n"
"uniform lowp float color; // just the alpha, really... \n"
"void main() { \n"
- " vec4 glyph = texture2D(texture, sampleCoord); \n"
+ " lowp vec4 glyph = texture2D(texture, sampleCoord); \n"
" gl_FragColor = vec4(glyph.rgb * color, glyph.a); \n"
"}";
}