diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-10-20 10:52:29 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2011-10-21 04:12:18 +0200 |
commit | 2bf7113a0ddfe4490cf9df1780a72c36ae282f8c (patch) | |
tree | f914b84e2bc8ed75dfb86a28a4023e0d977f561a /src | |
parent | 631d172c604d168969f2eeb33c4b876f237ffea0 (diff) |
Removing some stale comments.
Change-Id: If30a6e044c1e15dbbbd9dfca44fe64572099ea13
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/declarative/particles/qsgparticlesystem_p.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/declarative/particles/qsgparticlesystem_p.h b/src/declarative/particles/qsgparticlesystem_p.h index c7399549f4..37fcbac6a8 100644 --- a/src/declarative/particles/qsgparticlesystem_p.h +++ b/src/declarative/particles/qsgparticlesystem_p.h @@ -240,7 +240,6 @@ public: explicit QSGParticleSystem(QSGItem *parent = 0); ~QSGParticleSystem(); - //TODO: Hook up running and temporal manipulators to the animation bool isRunning() const { return m_running; @@ -278,7 +277,7 @@ protected: private slots: void emittersChanged(); void loadPainter(QObject* p); - void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty + void createEngine(); //Not invoked by sprite engine, unlike Sprite uses void particleStateChange(int idx); public: |