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authorSimon Hausmann <simon.hausmann@digia.com>2014-08-09 09:28:10 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2014-08-12 14:23:15 +0200
commita111b1b108f2d3344cb2b2b677e738fd9dd68945 (patch)
treefa8ca62b349eb79f114b478dbb4185e1bee2ff16 /src
parent0af61d773fc7263573afc6b7a973451783bf7424 (diff)
Fix the nine patch node factory function (part 2)
Change-Id: I9edb6b0052d3b02cc412f56ae73e02652af0c93c Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index da0de12a42..cd69180c56 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -176,7 +176,6 @@ public:
virtual QSGImageNode *createImageNode();
virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode);
virtual QSGNinePatchNode *createNinePatchNode();
- QSGNinePatchNode *createQStyleNode() { return createNinePatchNode(); }
virtual QAnimationDriver *createAnimationDriver(QObject *parent);
virtual QSize minimumFBOSize() const;