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authorLaszlo Agocs <laszlo.agocs@qt.io>2024-05-24 11:51:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2024-05-27 09:36:13 +0200
commit3d8c86976844bc9507b0ff677188eee64e49b732 (patch)
tree7e6bb01bae9a7740a1d45b75fc9c35561bd8142e /tests/auto/qml/qqmllanguage/data/scriptString4.qml
parent0c9d2fe80255422e2375404b9e94b31ad62fec06 (diff)
graph example: Do not use GLSL functions as uniform namesHEADdev
Using textureSize in the uniform block leads to renaming it to _textureSize when transpiling to GLSL. This is not reflected in the reflection metadata for some reason. For OpenGL this matters because the QRhi backend won't be correctly able to set up the uniforms when the names do not match. To overcome this, use a name in the shader that does not conflict with a built-in GLSL function. Strictly speaking the name (textureSize) is somewhat incorrect anyway. Use texCoordScale to express its meaning better. Pick-to: 6.7 6.6 6.5 6.2 Change-Id: I863e98c6d56cc46fad895763b9b5106a40e2952c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/auto/qml/qqmllanguage/data/scriptString4.qml')
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