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authorEven Oscar Andersen <even.oscar.andersen@qt.io>2024-04-17 12:52:47 +0200
committerEven Oscar Andersen <even.oscar.andersen@qt.io>2024-04-19 12:39:01 +0200
commit793f81b1c67b87b49d7f519902e2049ba19e4c18 (patch)
tree36b2cb48268a24b480e8dce1d4cfe5cdfdf52432 /tests/auto/qml/qqmlmoduleplugin/tst_qqmlmoduleplugin.cpp
parent9c9a4558fa7ce67eb89249405a3afb5dc5ccad9b (diff)
Set correct shader version for CustomRenderNode example
The custom rendernode example uses the default GLSL which is: "100es,120,150". The problem with this is that gl_VertexId only exists in OpenGL ES 3.00 or later, and GLSL 1.30 and later end result is that the shader compiles but does not run. Change-Id: I1ac18e381b1e8b28368f67e4140f4bb43bb17e62 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/auto/qml/qqmlmoduleplugin/tst_qqmlmoduleplugin.cpp')
0 files changed, 0 insertions, 0 deletions