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authorGunnar Sletta <gunnar@sletta.org>2014-10-20 13:58:33 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-10-20 19:47:41 +0200
commit5871f3e829f1f48995b5d6c03f7ad31fcda386e5 (patch)
tree12f5686541007f06ba13a016c893f58acd41753b /tests/auto/qmltest/statemachine/tst_parallelmachine.qml
parent09a67ad96508dad0e85137c68d9e45fc3544a138 (diff)
Tweak new animation driver.
We're removing the bad/reallyBad concept for the benefit of an accumulated lag. When the lag passes over a certain threshold, we switch to time based. The logic for switching back remains unchanged. We also fixed the switching so that elapsed() does not jump from the predicted time to the animation system's wall time, but rather continues from the predicted time with a walltime offset (this is how it was always intended to be). Task-number: QTBUG-42020 Change-Id: I7ee9181aca46cbc18a74fae5e8d513365906c017 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Diffstat (limited to 'tests/auto/qmltest/statemachine/tst_parallelmachine.qml')
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