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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-28 15:49:26 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-29 09:36:43 +0000 |
commit | 3169744ab415268a9b6ff544d1bd49031ef3c08a (patch) | |
tree | 18362e5a8dd62ab940e82a9f055be50c75432866 /tests/manual/nodetypes/nodetypes.qrc | |
parent | cb1033fd603a438041a16ba55547d77133ad1e79 (diff) |
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Import (and clean up) the dropshadow from the shadereffects example.
This is very useful since it tests a lot more paths and cases than
the wobble.
To overcome the issue of not having some of functionality available before
the item is added to a window, make QQuickGenericShaderEffect smarter and
enhance the documentation.
The handling of vertical mirroring is revised. The GLSL and HLSL version of
the dropshadow shaders produce correct, identical output now.
Change-Id: I94800997bfba781140d80720eb6f340cda480747
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual/nodetypes/nodetypes.qrc')
-rw-r--r-- | tests/manual/nodetypes/nodetypes.qrc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/manual/nodetypes/nodetypes.qrc b/tests/manual/nodetypes/nodetypes.qrc index f6c007e3f3..64bd503319 100644 --- a/tests/manual/nodetypes/nodetypes.qrc +++ b/tests/manual/nodetypes/nodetypes.qrc @@ -13,5 +13,7 @@ <file>shadow.png</file> <file>vs_wobble.cso</file> <file>ps_wobble.cso</file> + <file>ps_shadow1.cso</file> + <file>ps_shadow2.cso</file> </qresource> </RCC> |