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authorLeander Beernaert <leander.beernaert@qt.io>2020-01-16 16:25:06 +0100
committerLeander Beernaert <leander.beernaert@qt.io>2020-01-16 16:25:06 +0100
commit1d333d3375874efb8d37df37dc5ef561573794ad (patch)
tree2d8c995f64c05c84c1fcceb2c5cb40fcae69855f /tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
parentb106d86c433706928b0b0c206a0d9f831681e1bf (diff)
parente79a2658cde899d6ee11ec3c0d0a3768eb2c864b (diff)
Merge remote-tracking branch 'origin/dev' into wip/cmake
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml17
1 files changed, 3 insertions, 14 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
index ddea979124..7a743453ab 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
@@ -6,8 +6,8 @@ Rectangle {
color: "skyblue"
ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 1
resolution: Qt.size(r, r)