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authorDamian Jansen <damian.jansen@nokia.com>2012-04-03 14:21:23 +1000
committerQt by Nokia <qt-info@nokia.com>2012-05-14 03:03:41 +0200
commit73dffd7b38045e50d3dc568251bfe5d79aa84e0f (patch)
tree588f17323295ba40b6e0b9ac633b5d087462e24b /tests/system
parentb1439a30be78af06f56f83dee25be5cde5be2181 (diff)
AnimatedSprite system tests
Basic sprite tests to validate frame rate and source changes Change-Id: I0279e89c55a4b5da5a0ee00a40c53ede1e27390a Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'tests/system')
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//TESTED_COMPONENT=qtdeclarative
+
+testcase = {
+
+ basic_animated_sprite_usage: function()
+ {
+ // Test Meta-data
+ testTitle = "Using AnimatedSprite elements";
+ testBinary = "animatedsprite.qml";
+ testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
+ testGoal = "Verify an AnimatedSprite can be used to display an animating character.";
+ testPreconditions = "None";
+ testGroups = "BAT,QtQuick 2.0";
+
+ // Test Steps
+ prompt(twiki('---+++ ' + testTitle + '<br><br>
+ *Goal:* ' + testGoal + '<br>
+ *Pre-Requisites:* ' + testPreconditions + '<br>
+ *Tested Binary:* ' + testBinary + '<br>
+ | *Step* | *Verification* |
+ | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
+ | | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink |
+ | Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right |
+ | Press the FPS "+" button 10 times | The FPS label shows 15 |
+ | | The bear is animating quickly |
+ | Press the FPS "-" button 10 times | The FPS label shows 5 |
+ | | The bear is animating slowly |'));
+ },
+
+ changing_a_sprite_source: function()
+ {
+ // Test Meta-data
+ testTitle = "Changing a sprite source";
+ testBinary = "animatedsprite.qml";
+ testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance";
+ testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite.";
+ testPreconditions = "None";
+ testGroups = "BAT,QtQuick 2.0";
+
+ // Test Steps
+ prompt(twiki('---+++ ' + testTitle + '<br><br>
+ *Goal:* ' + testGoal + '<br>
+ *Pre-Requisites:* ' + testPreconditions + '<br>
+ *Tested Binary:* ' + testBinary + '<br>
+ | *Step* | *Verification* |
+ | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
+ | | The bear\'s eyes are brown |
+ | Press the blue button under the Eyes control | The bear\'s eyes are blue |
+ | Press the white button under the Body control | The bear is now a polar bear with blue eyes |
+ | Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray |
+ | | All of the items are still animating in sync |'));
+ },
+
+ changing_the_animation_timing_method: function()
+ {
+ // Test Meta-data
+ testTitle = "Changing the method used to animate a sprite";
+ testBinary = "animatedsprite.qml";
+ testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
+ testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate.";
+ testPreconditions = "None";
+ testGroups = "BAT,QtQuick 2.0";
+
+ // Test Steps
+ prompt(twiki('---+++ ' + testTitle + '<br><br>
+ *Goal:* ' + testGoal + '<br>
+ *Pre-Requisites:* ' + testPreconditions + '<br>
+ *Tested Binary:* ' + testBinary + '<br>
+ | *Step* | *Verification* |
+ | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
+ | Press FrameSync | Rate should show FrameSync |
+ | | The bear should be animating very fast and the FPS counter should still be 5 |
+ | Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate |
+ | Press the FPS "-" button 5 times | FPS should show 0 |
+ | | The bear should be not moving |
+ | Press the FPS "-" button | The FPS label should show -1 |
+ | | The bear should be not moving |
+ | Press the FPS "+" button twice | FPS should show 1 |
+ | | The bear should be animating slowly |'));
+ }
+}