diff options
-rw-r--r-- | src/quick/items/qquickopenglshadereffectnode.cpp | 1 | ||||
-rw-r--r-- | src/quick/items/qquickrendercontrol.cpp | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgrenderloop.cpp | 3 |
3 files changed, 5 insertions, 2 deletions
diff --git a/src/quick/items/qquickopenglshadereffectnode.cpp b/src/quick/items/qquickopenglshadereffectnode.cpp index d51419a275..f32b32491b 100644 --- a/src/quick/items/qquickopenglshadereffectnode.cpp +++ b/src/quick/items/qquickopenglshadereffectnode.cpp @@ -366,6 +366,7 @@ class QQuickOpenGLShaderEffectMaterialCache : public QObject public: static QQuickOpenGLShaderEffectMaterialCache *get(bool create = true) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); + Q_ASSERT(ctx); QQuickOpenGLShaderEffectMaterialCache *me = ctx->findChild<QQuickOpenGLShaderEffectMaterialCache *>(QStringLiteral("__qt_ShaderEffectCache"), Qt::FindDirectChildrenOnly); if (!me && create) { me = new QQuickOpenGLShaderEffectMaterialCache(); diff --git a/src/quick/items/qquickrendercontrol.cpp b/src/quick/items/qquickrendercontrol.cpp index 025acefec2..f6d4e7ed49 100644 --- a/src/quick/items/qquickrendercontrol.cpp +++ b/src/quick/items/qquickrendercontrol.cpp @@ -192,7 +192,8 @@ void QQuickRenderControlPrivate::windowDestroyed() QQuickWindowPrivate::get(window)->animationController = nullptr; #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) - QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); + if (QOpenGLContext::currentContext()) + QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); #endif window = nullptr; diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index 3d579fde46..2e91bafa7c 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -334,7 +334,8 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) qCDebug(QSG_LOG_RENDERLOOP, "cleanup without an OpenGL context"); #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) - QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); + if (current) + QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); #endif d->cleanupNodesOnShutdown(); |