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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp8
3 files changed, 17 insertions, 1 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
index 317471eeec..11cc257103 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
@@ -773,6 +773,11 @@ void QSGD3D12ThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
break;
}
}
+
+ // Now that we altered the window list, we may need to stop the animation
+ // timer even if we didn't via handleObscurity. This covers the case where
+ // we destroy a visible & exposed QQuickWindow.
+ startOrStopAnimationTimer();
}
void QSGD3D12ThreadedRenderLoop::exposureChanged(QQuickWindow *window)
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index df5ec9b745..8abbefdd48 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -618,6 +618,11 @@ void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
break;
}
}
+
+ // Now that we altered the window list, we may need to stop the animation
+ // timer even if we didn't via handleObscurity. This covers the case where
+ // we destroy a visible & exposed QQuickWindow.
+ startOrStopAnimationTimer();
}
void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window)
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 4543782d5b..cb5e17c71e 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -826,13 +826,14 @@ void QSGThreadedRenderLoop::startOrStopAnimationTimer()
}
if (m_animation_timer != 0 && (exposedWindows == 1 || !m_animation_driver->isRunning())) {
+ qCDebug(QSG_LOG_RENDERLOOP) << "*** Stopping animation timer";
killTimer(m_animation_timer);
m_animation_timer = 0;
// If animations are running, make sure we keep on animating
if (m_animation_driver->isRunning())
maybePostPolishRequest(const_cast<Window *>(theOne));
-
} else if (m_animation_timer == 0 && exposedWindows != 1 && m_animation_driver->isRunning()) {
+ qCDebug(QSG_LOG_RENDERLOOP) << "*** Starting animation timer";
m_animation_timer = startTimer(qsgrl_animation_interval());
}
}
@@ -888,6 +889,11 @@ void QSGThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
}
}
+ // Now that we altered the window list, we may need to stop the animation
+ // timer even if we didn't via handleObscurity. This covers the case where
+ // we destroy a visible & exposed QQuickWindow.
+ startOrStopAnimationTimer();
+
qCDebug(QSG_LOG_RENDERLOOP) << "done windowDestroyed()" << window;
}