diff options
Diffstat (limited to 'examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc')
-rw-r--r-- | examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc index e8383c7cf8..3b4912829e 100644 --- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc +++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc @@ -4,6 +4,7 @@ /*! \example scenegraph/metaltextureimport \title Scene Graph - Metal Texture Import + \examplecategory {Graphics} \ingroup qtquickexamples \brief Shows how to use a texture created directly with Metal. @@ -63,9 +64,8 @@ After copying the values we need, sync() also performs some graphics resource initialization. The MTLDevice is queried from the scenegraph. Once a MTLTexture is available, a QSGTexture wrapping (not owning) it is created - via QQuickWindow::createTextureFromNativeObject(). This function is a - modern equivalent to QQuickWindow::createTextureFromId() that is not tied - to OpenGL. Finally, the QSGTexture is associated with the underlying + via \l QNativeInterface::QSGOpenGLTexture::fromNative(). + Finally, the QSGTexture is associated with the underlying materials by calling the base class' setTexture() function. \snippet scenegraph/metaltextureimport/metaltextureimport.mm 6 |