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-rw-r--r--examples/quick/scenegraph/rhitextureitem/rhitextureitem.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/rhitextureitem/rhitextureitem.cpp b/examples/quick/scenegraph/rhitextureitem/rhitextureitem.cpp
new file mode 100644
index 0000000000..2b96320869
--- /dev/null
+++ b/examples/quick/scenegraph/rhitextureitem/rhitextureitem.cpp
@@ -0,0 +1,141 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "rhitextureitem.h"
+#include <QFile>
+
+//![0]
+QQuickRhiItemRenderer *ExampleRhiItem::createRenderer()
+{
+ return new ExampleRhiItemRenderer;
+}
+
+void ExampleRhiItem::setAngle(float a)
+{
+ if (m_angle == a)
+ return;
+
+ m_angle = a;
+ emit angleChanged();
+ update();
+}
+
+void ExampleRhiItem::setBackgroundAlpha(float a)
+{
+ if (m_alpha == a)
+ return;
+
+ m_alpha = a;
+ emit backgroundAlphaChanged();
+ update();
+}
+
+void ExampleRhiItemRenderer::synchronize(QQuickRhiItem *rhiItem)
+{
+ ExampleRhiItem *item = static_cast<ExampleRhiItem *>(rhiItem);
+ if (item->angle() != m_angle)
+ m_angle = item->angle();
+ if (item->backgroundAlpha() != m_alpha)
+ m_alpha = item->backgroundAlpha();
+}
+//![0]
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ return f.open(QIODevice::ReadOnly) ? QShader::fromSerialized(f.readAll()) : QShader();
+}
+
+static float vertexData[] = {
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+//![1]
+void ExampleRhiItemRenderer::initialize(QRhiCommandBuffer *cb)
+{
+ if (m_rhi != rhi()) {
+ m_rhi = rhi();
+ m_pipeline.reset();
+ }
+
+ if (m_sampleCount != renderTarget()->sampleCount()) {
+ m_sampleCount = renderTarget()->sampleCount();
+ m_pipeline.reset();
+ }
+
+ QRhiTexture *finalTex = m_sampleCount > 1 ? resolveTexture() : colorTexture();
+ if (m_textureFormat != finalTex->format()) {
+ m_textureFormat = finalTex->format();
+ m_pipeline.reset();
+ }
+//![1]
+//![2]
+ if (!m_pipeline) {
+ m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)));
+ m_vbuf->create();
+
+ m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64));
+ m_ubuf->create();
+
+ m_srb.reset(m_rhi->newShaderResourceBindings());
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, m_ubuf.get()),
+ });
+ m_srb->create();
+
+ m_pipeline.reset(m_rhi->newGraphicsPipeline());
+ m_pipeline->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/scenegraph/rhitextureitem/shaders/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/scenegraph/rhitextureitem/shaders/color.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+ m_pipeline->setSampleCount(m_sampleCount);
+ m_pipeline->setVertexInputLayout(inputLayout);
+ m_pipeline->setShaderResourceBindings(m_srb.get());
+ m_pipeline->setRenderPassDescriptor(renderTarget()->renderPassDescriptor());
+ m_pipeline->create();
+
+ QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ resourceUpdates->uploadStaticBuffer(m_vbuf.get(), vertexData);
+ cb->resourceUpdate(resourceUpdates);
+ }
+
+ const QSize outputSize = renderTarget()->pixelSize();
+ m_viewProjection = m_rhi->clipSpaceCorrMatrix();
+ m_viewProjection.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ m_viewProjection.translate(0, 0, -4);
+//![2]
+}
+
+//![3]
+void ExampleRhiItemRenderer::render(QRhiCommandBuffer *cb)
+{
+ QRhiResourceUpdateBatch *resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ QMatrix4x4 modelViewProjection = m_viewProjection;
+ modelViewProjection.rotate(m_angle, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf.get(), 0, 64, modelViewProjection.constData());
+
+ // Qt Quick expects premultiplied alpha
+ const QColor clearColor = QColor::fromRgbF(0.5f * m_alpha, 0.5f * m_alpha, 0.7f * m_alpha, m_alpha);
+ cb->beginPass(renderTarget(), clearColor, { 1.0f, 0 }, resourceUpdates);
+
+ cb->setGraphicsPipeline(m_pipeline.get());
+ const QSize outputSize = renderTarget()->pixelSize();
+ cb->setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf.get(), 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+
+ cb->endPass();
+}
+//![3]