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Diffstat (limited to 'examples/quick/shapes/sampling.qml')
-rw-r--r-- | examples/quick/shapes/sampling.qml | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/examples/quick/shapes/sampling.qml b/examples/quick/shapes/sampling.qml deleted file mode 100644 index e88aa380a2..0000000000 --- a/examples/quick/shapes/sampling.qml +++ /dev/null @@ -1,139 +0,0 @@ -// Copyright (C) 2021 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -import QtQuick -import QtQuick.Shapes - -Rectangle { - id: root - width: 1024 - height: 768 - - property color col: "lightsteelblue" - gradient: Gradient { - GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") } - GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") } - GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") } - GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") } - } - - Row { - anchors.fill: parent - anchors.margins: 20 - spacing: 40 - - Column { - spacing: 40 - - Text { - text: "Original" - } - - // A simple Shape without anything special. - Rectangle { - color: "lightGray" - width: 400 - height: 200 - - Shape { - x: 30 - y: 20 - width: 50 - height: 50 - scale: 2 - - ShapePath { - strokeColor: "green" - NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 } - fillColor: "transparent" - capStyle: ShapePath.RoundCap - - startX: 40; startY: 30 - PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } - PathLine { x: 150; y: 80 } - PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 } - } - } - } - - Text { - text: "Supersampling (2x)" - } - - // Now let's use 2x supersampling via layers. This way the entire subtree - // is rendered into an FBO twice the size and then drawn with linear - // filtering. This allows having some level of AA even when there is no - // support for multisample framebuffers. - Rectangle { - id: supersampledItem - color: "lightGray" - width: 400 - height: 200 - - layer.enabled: true - layer.smooth: true - layer.textureSize: Qt.size(supersampledItem.width * 2, supersampledItem.height * 2) - - Shape { - x: 30 - y: 20 - width: 50 - height: 50 - scale: 2 - - ShapePath { - strokeColor: "green" - NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 } - fillColor: "transparent" - capStyle: ShapePath.RoundCap - - startX: 40; startY: 30 - PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } - PathLine { x: 150; y: 80 } - PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 } - } - } - } - } - - Column { - spacing: 40 - - Text { - text: "Multisampling (4x)" - } - - // Now let's use 4x MSAA, again via layers. This needs support for - // multisample renderbuffers and framebuffer blits. - Rectangle { - color: "lightGray" - width: 400 - height: 200 - - layer.enabled: true - layer.smooth: true - layer.samples: 4 - - Shape { - x: 30 - y: 20 - width: 50 - height: 50 - scale: 2 - - ShapePath { - strokeColor: "green" - NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 } - fillColor: "transparent" - capStyle: ShapePath.RoundCap - - startX: 40; startY: 30 - PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } - PathLine { x: 150; y: 80 } - PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 } - } - } - } - } - } -} |