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-rw-r--r--examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml146
1 files changed, 0 insertions, 146 deletions
diff --git a/examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml b/examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml
deleted file mode 100644
index 6537f37087..0000000000
--- a/examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml
+++ /dev/null
@@ -1,146 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-import QtQuick
-import QtQuick.Particles
-
-ParticleSystem {
- id: particleSystem
-
- property int score
-
- function explode(x,y) {
- fireEmitter.burst(100,x,y);
- }
-
- Emitter {
- id: emitter
- group: "bears"
- width: parent.width
- emitRate: 1
- NumberAnimation on emitRate {
- id: goFaster
- from: 1
- to: 16
- running: particleSystem.running
- loops: 1
- duration: 60000 * 5
- easing.type: Easing.Linear
- }
- lifeSpan: 4000 + 800*(16-emitRate)
- maximumEmitted: 128
- size: 64
- velocity: PointDirection{ y: 40 + 10 * emitter.emitRate }
- }
-
- Emitter {
- id: fireEmitter
- enabled: false
- maximumEmitted: 6000
- group: "flame"
- emitRate: 1000
- size: 16
- endSize: 8
- velocity: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 120;} PointDirection { y: -60 }}
- lifeSpan: 400
- }
- Emitter {
- id: heartEmitter
- enabled: false
- maximumEmitted: 6000
- group: "hearts"
- emitRate: 1000
- size: 16
- endSize: 8
- velocity: AngleDirection {angleVariation: 180; magnitudeVariation: 180;}
- lifeSpan: 600
- }
- Emitter {
- id: bloodEmitter
- enabled: false
- maximumEmitted: 6000
- group: "blood"
- emitRate: 1000
- size: 16
- endSize: 8
- velocity: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 80;} PointDirection { y: 40 }}
- lifeSpan: 600
- }
-
- Affector {
- width: parent.width
- height: 64
- once: true
- y: parent.height - 32
- groups: "bears"
- onAffectParticles: function(particles) {
- for (var i=0;i<particles.length; i++) {
- if (particles[i].animationIndex != 0) {
- particleSystem.score++;
- bloodEmitter.burst(100, particles[i].x, particles[i].y);
- } else {
- particleSystem.score--;
- heartEmitter.burst(100, particles[i].x, particles[i].y);
- }
- particles[i].update = 1.0;
- particles[i].t -= 1000.0;
- }
- }
- }
- ImageParticle {
- groups: ["flame"]
- source: "blur-circle.png"
- z: 4
- colorVariation: 0.1
- color: "#ffa24d"
- alpha: 0.4
- }
- ImageParticle {
- groups: ["blood"]
- color: "red"
- z: 2
- source: "blur-circle3.png"
- alpha: 0.2
- }
- ImageParticle {
- groups: ["hearts"]
- color: "#ff66AA"
- z: 3
- source: "heart-blur.png"
- alpha: 0.4
- autoRotation: true
- }
- ImageParticle {
- groups: ["bears"]
- z: 1
- spritesInterpolate: false
- sprites:[
- Sprite{
- name: "floating"
- source: "Bear1.png"
- frameCount: 9
- frameWidth: 256
- frameHeight: 256
- frameDuration: 80
- to: {"still":0, "flailing":0}
- },
- Sprite{
- name: "flailing"
- source: "Bear2.png"
- frameCount: 8
- frameWidth: 256
- frameHeight: 256
- frameDuration: 80
- to: {"falling":1}
- },
- Sprite{
- name: "falling"
- source: "Bear3.png"
- frameCount: 5
- frameWidth: 256
- frameHeight: 256
- frameDuration: 80
- to: {"falling":1}
- }
- ]
- }
-}