diff options
Diffstat (limited to 'examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml')
-rw-r--r-- | examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml b/examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml deleted file mode 100644 index 6537f37087..0000000000 --- a/examples/quick/touchinteraction/multipointtouch/BearWhackParticleSystem.qml +++ /dev/null @@ -1,146 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause -import QtQuick -import QtQuick.Particles - -ParticleSystem { - id: particleSystem - - property int score - - function explode(x,y) { - fireEmitter.burst(100,x,y); - } - - Emitter { - id: emitter - group: "bears" - width: parent.width - emitRate: 1 - NumberAnimation on emitRate { - id: goFaster - from: 1 - to: 16 - running: particleSystem.running - loops: 1 - duration: 60000 * 5 - easing.type: Easing.Linear - } - lifeSpan: 4000 + 800*(16-emitRate) - maximumEmitted: 128 - size: 64 - velocity: PointDirection{ y: 40 + 10 * emitter.emitRate } - } - - Emitter { - id: fireEmitter - enabled: false - maximumEmitted: 6000 - group: "flame" - emitRate: 1000 - size: 16 - endSize: 8 - velocity: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 120;} PointDirection { y: -60 }} - lifeSpan: 400 - } - Emitter { - id: heartEmitter - enabled: false - maximumEmitted: 6000 - group: "hearts" - emitRate: 1000 - size: 16 - endSize: 8 - velocity: AngleDirection {angleVariation: 180; magnitudeVariation: 180;} - lifeSpan: 600 - } - Emitter { - id: bloodEmitter - enabled: false - maximumEmitted: 6000 - group: "blood" - emitRate: 1000 - size: 16 - endSize: 8 - velocity: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 80;} PointDirection { y: 40 }} - lifeSpan: 600 - } - - Affector { - width: parent.width - height: 64 - once: true - y: parent.height - 32 - groups: "bears" - onAffectParticles: function(particles) { - for (var i=0;i<particles.length; i++) { - if (particles[i].animationIndex != 0) { - particleSystem.score++; - bloodEmitter.burst(100, particles[i].x, particles[i].y); - } else { - particleSystem.score--; - heartEmitter.burst(100, particles[i].x, particles[i].y); - } - particles[i].update = 1.0; - particles[i].t -= 1000.0; - } - } - } - ImageParticle { - groups: ["flame"] - source: "blur-circle.png" - z: 4 - colorVariation: 0.1 - color: "#ffa24d" - alpha: 0.4 - } - ImageParticle { - groups: ["blood"] - color: "red" - z: 2 - source: "blur-circle3.png" - alpha: 0.2 - } - ImageParticle { - groups: ["hearts"] - color: "#ff66AA" - z: 3 - source: "heart-blur.png" - alpha: 0.4 - autoRotation: true - } - ImageParticle { - groups: ["bears"] - z: 1 - spritesInterpolate: false - sprites:[ - Sprite{ - name: "floating" - source: "Bear1.png" - frameCount: 9 - frameWidth: 256 - frameHeight: 256 - frameDuration: 80 - to: {"still":0, "flailing":0} - }, - Sprite{ - name: "flailing" - source: "Bear2.png" - frameCount: 8 - frameWidth: 256 - frameHeight: 256 - frameDuration: 80 - to: {"falling":1} - }, - Sprite{ - name: "falling" - source: "Bear3.png" - frameCount: 5 - frameWidth: 256 - frameHeight: 256 - frameDuration: 80 - to: {"falling":1} - } - ] - } -} |