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-rw-r--r--src/declarative/items/qsgshadereffect.cpp76
1 files changed, 45 insertions, 31 deletions
diff --git a/src/declarative/items/qsgshadereffect.cpp b/src/declarative/items/qsgshadereffect.cpp
index 015d724c1e..f4ad80ea1e 100644
--- a/src/declarative/items/qsgshadereffect.cpp
+++ b/src/declarative/items/qsgshadereffect.cpp
@@ -49,8 +49,11 @@
#include <private/qsgtextureprovider_p.h>
#include "qsgcanvas.h"
+#include <qsgimage_p.h>
+#include <qsgshadereffectsource_p.h>
+
#include <QtCore/qsignalmapper.h>
-#include <QtOpenGL/qglframebufferobject.h>
+#include <QtGui/qopenglframebufferobject.h>
QT_BEGIN_NAMESPACE
@@ -373,7 +376,7 @@ void QSGShaderEffect::setSource(const QVariant &var, int index)
SourceData &source = m_sources[index];
- source.item = 0;
+ source.sourceObject = 0;
if (var.isNull()) {
return;
} else if (!qVariantCanConvert<QObject *>(var)) {
@@ -382,21 +385,23 @@ void QSGShaderEffect::setSource(const QVariant &var, int index)
}
QObject *obj = qVariantValue<QObject *>(var);
-
- QSGTextureProvider *int3rface = QSGTextureProvider::from(obj);
- if (!int3rface) {
- qWarning("Could not assign property '%s', did not implement QSGTextureProvider.", source.name.constData());
+ QSGItem *item = qobject_cast<QSGItem *>(obj);
+ if (!item || !item->isTextureProvider()) {
+ qWarning("ShaderEffect: source uniform [%s] is not assigned a valid texture provider: %s [%s]",
+ source.name.constData(), qPrintable(obj->objectName()), obj->metaObject()->className());
+ return;
}
- source.item = qobject_cast<QSGItem *>(obj);
+ source.sourceObject = item;
+
// TODO: Find better solution.
- // 'source.item' needs a canvas to get a scenegraph node.
+ // 'item' needs a canvas to get a scenegraph node.
// The easiest way to make sure it gets a canvas is to
// make it a part of the same item tree as 'this'.
- if (source.item && source.item->parentItem() == 0) {
- source.item->setParentItem(this);
- source.item->setVisible(false);
+ if (item && item->parentItem() == 0) {
+ item->setParentItem(this);
+ item->setVisible(false);
}
}
@@ -455,8 +460,9 @@ void QSGShaderEffect::reset()
for (int i = 0; i < m_sources.size(); ++i) {
const SourceData &source = m_sources.at(i);
delete source.mapper;
- if (source.item && source.item->parentItem() == this)
- source.item->setParentItem(0);
+ QSGItem *item = qobject_cast<QSGItem *>(source.sourceObject);
+ if (item && item->parentItem() == this)
+ item->setParentItem(0);
}
m_sources.clear();
@@ -528,7 +534,7 @@ void QSGShaderEffect::lookThroughShaderCode(const QByteArray &code)
SourceData d;
d.mapper = new QSignalMapper;
d.name = name;
- d.item = 0;
+ d.sourceObject = 0;
m_sources.append(d);
}
}
@@ -546,14 +552,22 @@ QSGNode *QSGShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData
{
QSGShaderEffectNode *node = static_cast<QSGShaderEffectNode *>(oldNode);
+ // In the case of a bad vertex shader, don't try to create a node...
+ if (m_source.attributeNames.isEmpty()) {
+ if (node)
+ delete node;
+ return 0;
+ }
+
if (!node) {
node = new QSGShaderEffectNode;
- node->setMaterial(&m_material);
m_programDirty = true;
m_dirtyData = true;
m_dirtyGeometry = true;
}
+ QSGShaderEffectMaterial *material = node->shaderMaterial();
+
if (m_dirtyMesh) {
node->setGeometry(0);
m_dirtyMesh = false;
@@ -586,45 +600,45 @@ QSGNode *QSGShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData
s.vertexCode = qt_default_vertex_code;
s.className = metaObject()->className();
- m_material.setProgramSource(s);
+ material->setProgramSource(s);
node->markDirty(QSGNode::DirtyMaterial);
m_programDirty = false;
}
// Update blending
- if (bool(m_material.flags() & QSGMaterial::Blending) != m_blending) {
- m_material.setFlag(QSGMaterial::Blending, m_blending);
+ if (bool(material->flags() & QSGMaterial::Blending) != m_blending) {
+ material->setFlag(QSGMaterial::Blending, m_blending);
node->markDirty(QSGNode::DirtyMaterial);
}
- if (int(m_material.cullMode()) != int(m_cullMode)) {
- m_material.setCullMode(QSGShaderEffectMaterial::CullMode(m_cullMode));
+ if (int(material->cullMode()) != int(m_cullMode)) {
+ material->setCullMode(QSGShaderEffectMaterial::CullMode(m_cullMode));
node->markDirty(QSGNode::DirtyMaterial);
}
if (m_dirtyData) {
QVector<QPair<QByteArray, QVariant> > values;
- QVector<QPair<QByteArray, QPointer<QSGItem> > > textures;
- const QVector<QPair<QByteArray, QPointer<QSGItem> > > &oldTextures = m_material.textureProviders();
+ QVector<QPair<QByteArray, QSGTextureProvider *> > textures;
+ const QVector<QPair<QByteArray, QSGTextureProvider *> > &oldTextures = material->textureProviders();
for (QSet<QByteArray>::const_iterator it = m_source.uniformNames.begin();
it != m_source.uniformNames.end(); ++it) {
values.append(qMakePair(*it, property(*it)));
}
for (int i = 0; i < oldTextures.size(); ++i) {
- QSGTextureProvider *oldSource = QSGTextureProvider::from(oldTextures.at(i).second);
- if (oldSource && oldSource->textureChangedSignal())
- disconnect(oldTextures.at(i).second, oldSource->textureChangedSignal(), node, SLOT(markDirtyTexture()));
+ QSGTextureProvider *t = oldTextures.at(i).second;
+ if (t)
+ disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
}
for (int i = 0; i < m_sources.size(); ++i) {
const SourceData &source = m_sources.at(i);
- textures.append(qMakePair(source.name, source.item));
- QSGTextureProvider *t = QSGTextureProvider::from(source.item);
- if (t && t->textureChangedSignal())
- connect(source.item, t->textureChangedSignal(), node, SLOT(markDirtyTexture()), Qt::DirectConnection);
+ QSGTextureProvider *t = source.sourceObject->textureProvider();
+ textures.append(qMakePair(source.name, t));
+ if (t)
+ connect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()), Qt::DirectConnection);
}
- m_material.setUniforms(values);
- m_material.setTextureProviders(textures);
+ material->setUniforms(values);
+ material->setTextureProviders(textures);
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyData = false;
}