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-rw-r--r--src/effects/data/shaders/bluritems.frag24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/effects/data/shaders/bluritems.frag b/src/effects/data/shaders/bluritems.frag
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+++ b/src/effects/data/shaders/bluritems.frag
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#version 440
+
+layout(location = 0) in vec2 texCoord0;
+layout(location = 1) in vec2 texCoord1;
+layout(location = 2) in vec2 texCoord2;
+layout(location = 3) in vec2 texCoord3;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ vec2 offset;
+};
+
+layout(binding = 1) uniform sampler2D source;
+
+void main() {
+ vec4 sourceColor = (texture(source, texCoord0) + texture(source, texCoord1) +
+ texture(source, texCoord2) + texture(source, texCoord3)) / 4.0;
+ fragColor = sourceColor * qt_Opacity;
+}