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Diffstat (limited to 'src/effects/data/shaders/bluritems.vert')
-rw-r--r-- | src/effects/data/shaders/bluritems.vert | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/effects/data/shaders/bluritems.vert b/src/effects/data/shaders/bluritems.vert new file mode 100644 index 0000000000..83ca332690 --- /dev/null +++ b/src/effects/data/shaders/bluritems.vert @@ -0,0 +1,23 @@ +#version 440 + +layout(location = 0) in vec4 qt_Vertex; +layout(location = 1) in vec2 qt_MultiTexCoord0; +layout(location = 0) out vec2 texCoord0; +layout(location = 1) out vec2 texCoord1; +layout(location = 2) out vec2 texCoord2; +layout(location = 3) out vec2 texCoord3; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 offset; +}; + +void main() { + float dither = 0.33; + texCoord0 = vec2(qt_MultiTexCoord0.x + offset.x, qt_MultiTexCoord0.y + offset.y * dither); + texCoord1 = vec2(qt_MultiTexCoord0.x + offset.x * dither, qt_MultiTexCoord0.y - offset.y); + texCoord2 = vec2(qt_MultiTexCoord0.x - offset.x * dither, qt_MultiTexCoord0.y + offset.y); + texCoord3 = vec2(qt_MultiTexCoord0.x - offset.x, qt_MultiTexCoord0.y - offset.y * dither); + gl_Position = qt_Matrix * qt_Vertex; +} |