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-/****************************************************************************
-**
-** Copyright (C) 2016 Jeremy Katz
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \qmltype TouchEventSequence
- \inqmlmodule QtTest
- \ingroup qtquicktest
- \brief TouchEventSequence is used to build and dispatch touch events
- for testing.
-
- \since 5.9
-
- A TouchEventSequence is created by calling \l [QML] {TestCase::touchEvent()}{TestCase.touchEvent()}.
- The type can not be directly instantiated. Each method provided by the type returns
- the same object, allowing chained calls.
-
- For example:
- \code
- touchEvent(item).press(0).commit();
- \endcode
- is equivalent to:
- \code
- var sequence = touchEvent(item);
- sequence.press(0);
- sequence.commit();
- \endcode
-
- Events are delivered to the window which contains the item specified in touchEvent.
-
- \sa TestCase::touchEvent()
-*/
-
-/*!
- \qmlmethod TouchEventSequence TouchEventSequence::press(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
-
- Creates a new point identified as \a touchId, at the point indicated by \a x and \a y relative to \a item.
- Further use of the same touch point should maintain the same touchId.
-
- Item defaults to the value provided via touchEvent().
- X and y default to the midpoint of the item.
-*/
-
-/*!
- \qmlmethod TouchEventSequence TouchEventSequence::move(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
-
- Moves \a touchId to the point indicated by \a x and \a y relative to \a item.
-
- Item defaults to the value provided via touchEvent().
- X and y default to the midpoint of the item.
-*/
-
-/*!
- \qmlmethod TouchEventSequence TouchEventSequence::release(int touchId, object item, real x = item.width / 2, real y = item.height / 2)
-
- Removes \a touchId at the point indicated by \a x and \a y relative to \a item.
-
- Item defaults to the value provided via touchEvent().
- X and y default to the midpoint of the item.
-*/
-
-/*!
- \qmlmethod TouchEventSequence TouchEventSequence::stationary(int touchId)
-
- Indicates that \a touchId is present but otherwise unchanged from prior events.
-*/
-
-/*!
- \qmlmethod TouchEventSequence TouchEventSequence::commit()
-
- Sends the touch event composed by prior use of press(), move(), release(), and stationary().
- Following commit's return, the TouchEventSequence can be used to compose a new event.
-
- \code
- var sequence = touchEvent(target);
- // Touch the middle of target with 1 point
- sequence.press(1);
- sequence.commit();
-
- // Begin a new event
- // Move the point to target's upper left corner
- sequence.move(1, target, 0, 0);
- sequence.commit();
- \endcode
-
- Commit is automatically invoked when the TouchEventSequence object is destroyed.
-*/