diff options
Diffstat (limited to 'src/particles/qquickparticleaffector.cpp')
-rw-r--r-- | src/particles/qquickparticleaffector.cpp | 72 |
1 files changed, 21 insertions, 51 deletions
diff --git a/src/particles/qquickparticleaffector.cpp b/src/particles/qquickparticleaffector.cpp index aefaa2c399..bf28cffde6 100644 --- a/src/particles/qquickparticleaffector.cpp +++ b/src/particles/qquickparticleaffector.cpp @@ -1,41 +1,7 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#undef QT_NO_FOREACH // this file contains unported legacy Q_FOREACH uses #include "qquickparticleaffector_p.h" #include <QDebug> @@ -44,7 +10,7 @@ QT_BEGIN_NAMESPACE /*! \qmltype Affector - \instantiates QQuickParticleAffector +//! \instantiates QQuickParticleAffector \inqmlmodule QtQuick.Particles \brief Applies alterations to the attributes of logical particles at any point in their lifetime. @@ -53,22 +19,26 @@ QT_BEGIN_NAMESPACE The base Affector does not alter any attributes, but can be used to emit a signal when a particle meets certain conditions. - If an affector has a defined size, then it will only affect particles within its size and position on screen. + If an affector has a defined size, then it will only affect particles within its size and +position on screen. - Affectors have different performance characteristics to the other particle system elements. In particular, - they have some simplifications to try to maintain a simulation at real-time or faster. When running a system - with Affectors, irregular frame timings that grow too large ( > one second per frame) will cause the Affectors - to try and cut corners with a faster but less accurate simulation. If the system has multiple affectors the order - in which they are applied is not guaranteed, and when simulating larger time shifts they will simulate the whole - shift each, which can lead to different results compared to smaller time shifts. + Affectors have different performance characteristics to the other particle system elements. In +particular, they have some simplifications to try to maintain a simulation at real-time or faster. +When running a system with Affectors, irregular frame timings that grow too large ( > one second per +frame) will cause the Affectors to try and cut corners with a faster but less accurate simulation. +If the system has multiple affectors the order in which they are applied is not guaranteed, and when +simulating larger time shifts they will simulate the whole shift each, which can lead to different +results compared to smaller time shifts. - Accurate simulation for large numbers of particles (hundreds) with multiple affectors may be possible on some hardware, - but on less capable hardware you should expect small irregularties in the simulation as simulates with worse granularity. + Accurate simulation for large numbers of particles (hundreds) with multiple affectors may be +possible on some hardware, but on less capable hardware you should expect small irregularties in the +simulation as simulates with worse granularity. */ /*! \qmlproperty ParticleSystem QtQuick.Particles::Affector::system This is the system which will be affected by the element. - If the Affector is a direct child of a ParticleSystem, it will automatically be associated with it. + If the Affector is a direct child of a ParticleSystem, it will automatically be associated with + it. */ /*! \qmlproperty list<string> QtQuick.Particles::Affector::groups @@ -209,9 +179,9 @@ void QQuickParticleAffector::affectSystem(qreal dt) updateOffsets();//### Needed if an ancestor is transformed. if (m_onceOff) dt = 1.0; - for (QQuickParticleGroupData* gd : qAsConst(m_system->groupData)) { + for (QQuickParticleGroupData* gd : std::as_const(m_system->groupData)) { if (activeGroup(gd->index)) { - for (QQuickParticleData* d : qAsConst(gd->data)) { + for (QQuickParticleData* d : std::as_const(gd->data)) { if (shouldAffect(d)) { bool affected = false; qreal myDt = dt; |