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-rw-r--r--src/particles/qquickparticleaffector.cpp72
1 files changed, 21 insertions, 51 deletions
diff --git a/src/particles/qquickparticleaffector.cpp b/src/particles/qquickparticleaffector.cpp
index aefaa2c399..bf28cffde6 100644
--- a/src/particles/qquickparticleaffector.cpp
+++ b/src/particles/qquickparticleaffector.cpp
@@ -1,41 +1,7 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#undef QT_NO_FOREACH // this file contains unported legacy Q_FOREACH uses
#include "qquickparticleaffector_p.h"
#include <QDebug>
@@ -44,7 +10,7 @@ QT_BEGIN_NAMESPACE
/*!
\qmltype Affector
- \instantiates QQuickParticleAffector
+//! \instantiates QQuickParticleAffector
\inqmlmodule QtQuick.Particles
\brief Applies alterations to the attributes of logical particles at any
point in their lifetime.
@@ -53,22 +19,26 @@ QT_BEGIN_NAMESPACE
The base Affector does not alter any attributes, but can be used to emit a signal
when a particle meets certain conditions.
- If an affector has a defined size, then it will only affect particles within its size and position on screen.
+ If an affector has a defined size, then it will only affect particles within its size and
+position on screen.
- Affectors have different performance characteristics to the other particle system elements. In particular,
- they have some simplifications to try to maintain a simulation at real-time or faster. When running a system
- with Affectors, irregular frame timings that grow too large ( > one second per frame) will cause the Affectors
- to try and cut corners with a faster but less accurate simulation. If the system has multiple affectors the order
- in which they are applied is not guaranteed, and when simulating larger time shifts they will simulate the whole
- shift each, which can lead to different results compared to smaller time shifts.
+ Affectors have different performance characteristics to the other particle system elements. In
+particular, they have some simplifications to try to maintain a simulation at real-time or faster.
+When running a system with Affectors, irregular frame timings that grow too large ( > one second per
+frame) will cause the Affectors to try and cut corners with a faster but less accurate simulation.
+If the system has multiple affectors the order in which they are applied is not guaranteed, and when
+simulating larger time shifts they will simulate the whole shift each, which can lead to different
+results compared to smaller time shifts.
- Accurate simulation for large numbers of particles (hundreds) with multiple affectors may be possible on some hardware,
- but on less capable hardware you should expect small irregularties in the simulation as simulates with worse granularity.
+ Accurate simulation for large numbers of particles (hundreds) with multiple affectors may be
+possible on some hardware, but on less capable hardware you should expect small irregularties in the
+simulation as simulates with worse granularity.
*/
/*!
\qmlproperty ParticleSystem QtQuick.Particles::Affector::system
This is the system which will be affected by the element.
- If the Affector is a direct child of a ParticleSystem, it will automatically be associated with it.
+ If the Affector is a direct child of a ParticleSystem, it will automatically be associated with
+ it.
*/
/*!
\qmlproperty list<string> QtQuick.Particles::Affector::groups
@@ -209,9 +179,9 @@ void QQuickParticleAffector::affectSystem(qreal dt)
updateOffsets();//### Needed if an ancestor is transformed.
if (m_onceOff)
dt = 1.0;
- for (QQuickParticleGroupData* gd : qAsConst(m_system->groupData)) {
+ for (QQuickParticleGroupData* gd : std::as_const(m_system->groupData)) {
if (activeGroup(gd->index)) {
- for (QQuickParticleData* d : qAsConst(gd->data)) {
+ for (QQuickParticleData* d : std::as_const(gd->data)) {
if (shouldAffect(d)) {
bool affected = false;
qreal myDt = dt;