aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h394
1 files changed, 0 insertions, 394 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
deleted file mode 100644
index b30994fe0d..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
+++ /dev/null
@@ -1,394 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSGD3D12ENGINE_P_H
-#define QSGD3D12ENGINE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QWindow>
-#include <QImage>
-#include <QVector4D>
-#include <qsggeometry.h>
-#include <qsgrendererinterface.h>
-#include <qt_windows.h>
-
-QT_BEGIN_NAMESPACE
-
-// No D3D or COM headers must be pulled in here. All that has to be isolated
-// to engine_p_p.h and engine.cpp.
-
-class QSGD3D12EnginePrivate;
-
-// Shader bytecode and other strings are expected to be static so that a
-// different pointer means a different shader.
-
-enum QSGD3D12Format {
- FmtUnknown = 0,
-
- FmtFloat4 = 2, // DXGI_FORMAT_R32G32B32A32_FLOAT
- FmtFloat3 = 6, // DXGI_FORMAT_R32G32B32_FLOAT
- FmtFloat2 = 16, // DXGI_FORMAT_R32G32_FLOAT
- FmtFloat = 41, // DXGI_FORMAT_R32_FLOAT
-
- // glVertexAttribPointer with GL_UNSIGNED_BYTE and normalized == true maps to the UNORM formats below
- FmtUNormByte4 = 28, // DXGI_FORMAT_R8G8B8A8_UNORM
- FmtUNormByte2 = 49, // DXGI_FORMAT_R8G8_UNORM
- FmtUNormByte = 61, // DXGI_FORMAT_R8_UNORM
-
- // Index data types
- FmtUnsignedShort = 57, // DXGI_FORMAT_R16_UINT
- FmtUnsignedInt = 42 // DXGI_FORMAT_R32_UINT
-};
-
-struct QSGD3D12InputElement
-{
- const char *semanticName = nullptr;
- int semanticIndex = 0;
- QSGD3D12Format format = FmtFloat4;
- quint32 slot = 0;
- quint32 offset = 0;
-
- bool operator==(const QSGD3D12InputElement &other) const {
- return semanticName == other.semanticName && semanticIndex == other.semanticIndex
- && format == other.format && slot == other.slot && offset == other.offset;
- }
-};
-
-inline uint qHash(const QSGD3D12InputElement &key, uint seed = 0)
-{
- return qHash(key.semanticName, seed) + key.semanticIndex + key.format + key.offset;
-}
-
-struct QSGD3D12TextureView
-{
- enum Filter {
- FilterNearest = 0,
- FilterLinear = 0x15,
- FilterMinMagNearestMipLinear = 0x1,
- FilterMinMagLinearMipNearest = 0x14
- };
-
- enum AddressMode {
- AddressWrap = 1,
- AddressClamp = 3
- };
-
- Filter filter = FilterLinear;
- AddressMode addressModeHoriz = AddressClamp;
- AddressMode addressModeVert = AddressClamp;
-
- bool operator==(const QSGD3D12TextureView &other) const {
- return filter == other.filter
- && addressModeHoriz == other.addressModeHoriz
- && addressModeVert == other.addressModeVert;
- }
-};
-
-inline uint qHash(const QSGD3D12TextureView &key, uint seed = 0)
-{
- Q_UNUSED(seed);
- return key.filter + key.addressModeHoriz + key.addressModeVert;
-}
-
-const int QSGD3D12_MAX_TEXTURE_VIEWS = 8;
-
-struct QSGD3D12RootSignature
-{
- int textureViewCount = 0;
- QSGD3D12TextureView textureViews[QSGD3D12_MAX_TEXTURE_VIEWS];
-
- bool operator==(const QSGD3D12RootSignature &other) const {
- if (textureViewCount != other.textureViewCount)
- return false;
- for (int i = 0; i < textureViewCount; ++i)
- if (!(textureViews[i] == other.textureViews[i]))
- return false;
- return true;
- }
-};
-
-inline uint qHash(const QSGD3D12RootSignature &key, uint seed = 0)
-{
- return key.textureViewCount + (key.textureViewCount > 0 ? qHash(key.textureViews[0], seed) : 0);
-}
-
-// Shader bytecode blobs and root signature-related data.
-struct QSGD3D12ShaderState
-{
- const quint8 *vs = nullptr;
- quint32 vsSize = 0;
- const quint8 *ps = nullptr;
- quint32 psSize = 0;
-
- QSGD3D12RootSignature rootSig;
-
- bool operator==(const QSGD3D12ShaderState &other) const {
- return vs == other.vs && vsSize == other.vsSize
- && ps == other.ps && psSize == other.psSize
- && rootSig == other.rootSig;
- }
-};
-
-inline uint qHash(const QSGD3D12ShaderState &key, uint seed = 0)
-{
- return qHash(key.vs, seed) + key.vsSize + qHash(key.ps, seed) + key.psSize + qHash(key.rootSig, seed);
-}
-
-const int QSGD3D12_MAX_INPUT_ELEMENTS = 8;
-
-struct QSGD3D12PipelineState
-{
- enum CullMode {
- CullNone = 1,
- CullFront,
- CullBack
- };
-
- enum CompareFunc {
- CompareNever = 1,
- CompareLess,
- CompareEqual,
- CompareLessEqual,
- CompareGreater,
- CompareNotEqual,
- CompareGreaterEqual,
- CompareAlways
- };
-
- enum StencilOp {
- StencilKeep = 1,
- StencilZero,
- StencilReplace,
- StencilIncrSat,
- StencilDecrSat,
- StencilInvert,
- StencilIncr,
- StencilDescr
- };
-
- enum TopologyType {
- TopologyTypePoint = 1,
- TopologyTypeLine,
- TopologyTypeTriangle
- };
-
- enum BlendType {
- BlendNone,
- BlendPremul, // == GL_ONE, GL_ONE_MINUS_SRC_ALPHA
- BlendColor // == GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR
- };
-
- QSGD3D12ShaderState shaders;
-
- int inputElementCount = 0;
- QSGD3D12InputElement inputElements[QSGD3D12_MAX_INPUT_ELEMENTS];
-
- CullMode cullMode = CullNone;
- bool frontCCW = true;
- bool colorWrite = true;
- BlendType blend = BlendNone;
- bool depthEnable = true;
- CompareFunc depthFunc = CompareLess;
- bool depthWrite = true;
- bool stencilEnable = false;
- CompareFunc stencilFunc = CompareEqual;
- StencilOp stencilFailOp = StencilKeep;
- StencilOp stencilDepthFailOp = StencilKeep;
- StencilOp stencilPassOp = StencilKeep;
- TopologyType topologyType = TopologyTypeTriangle;
-
- bool operator==(const QSGD3D12PipelineState &other) const {
- bool eq = shaders == other.shaders
- && inputElementCount == other.inputElementCount
- && cullMode == other.cullMode
- && frontCCW == other.frontCCW
- && colorWrite == other.colorWrite
- && blend == other.blend
- && depthEnable == other.depthEnable
- && (!depthEnable || depthFunc == other.depthFunc)
- && depthWrite == other.depthWrite
- && stencilEnable == other.stencilEnable
- && (!stencilEnable || stencilFunc == other.stencilFunc)
- && (!stencilEnable || stencilFailOp == other.stencilFailOp)
- && (!stencilEnable || stencilDepthFailOp == other.stencilDepthFailOp)
- && (!stencilEnable || stencilPassOp == other.stencilPassOp)
- && topologyType == other.topologyType;
- if (eq) {
- for (int i = 0; i < inputElementCount; ++i) {
- if (!(inputElements[i] == other.inputElements[i])) {
- eq = false;
- break;
- }
- }
- }
- return eq;
- }
-};
-
-inline uint qHash(const QSGD3D12PipelineState &key, uint seed = 0)
-{
- return qHash(key.shaders, seed) + key.inputElementCount
- + key.cullMode + key.frontCCW
- + key.colorWrite + key.blend
- + key.depthEnable + key.depthWrite
- + key.stencilEnable
- + key.topologyType;
-}
-
-class QSGD3D12Engine
-{
-public:
- QSGD3D12Engine();
- ~QSGD3D12Engine();
-
- bool attachToWindow(WId window, const QSize &size, float dpr, int surfaceFormatSamples, bool alpha);
- void releaseResources();
- bool hasResources() const;
- void setWindowSize(const QSize &size, float dpr);
- WId window() const;
- QSize windowSize() const;
- float windowDevicePixelRatio() const;
- uint windowSamples() const;
-
- void beginFrame();
- void endFrame();
- void beginLayer();
- void endLayer();
- void invalidateCachedFrameState();
- void restoreFrameState(bool minimal = false);
-
- uint genBuffer();
- void releaseBuffer(uint id);
- void resetBuffer(uint id, const quint8 *data, int size);
- void markBufferDirty(uint id, int offset, int size);
-
- enum ClearFlag {
- ClearDepth = 0x1,
- ClearStencil = 0x2
- };
- Q_DECLARE_FLAGS(ClearFlags, ClearFlag)
-
- void queueViewport(const QRect &rect);
- void queueScissor(const QRect &rect);
- void queueSetRenderTarget(uint id = 0);
- void queueClearRenderTarget(const QColor &color);
- void queueClearDepthStencil(float depthValue, quint8 stencilValue, ClearFlags which);
- void queueSetBlendFactor(const QVector4D &factor);
- void queueSetStencilRef(quint32 ref);
-
- void finalizePipeline(const QSGD3D12PipelineState &pipelineState);
-
- struct DrawParams {
- QSGGeometry::DrawingMode mode = QSGGeometry::DrawTriangles;
- int count = 0;
- uint vertexBuf = 0;
- uint indexBuf = 0;
- uint constantBuf = 0;
- int vboOffset = 0;
- int vboSize = 0;
- int vboStride = 0;
- int cboOffset = 0;
- int startIndexIndex = -1;
- QSGD3D12Format indexFormat = FmtUnsignedShort;
- };
-
- void queueDraw(const DrawParams &params);
-
- void present();
- void waitGPU();
-
- static quint32 alignedConstantBufferSize(quint32 size);
- static QSGD3D12Format toDXGIFormat(QSGGeometry::Type sgtype, int tupleSize = 1, int *size = nullptr);
- static int mipMapLevels(const QSize &size);
- static QSize mipMapAdjustedSourceSize(const QSize &size);
-
- enum TextureCreateFlag {
- TextureWithAlpha = 0x01,
- TextureWithMipMaps = 0x02,
- TextureAlways32Bit = 0x04
- };
- Q_DECLARE_FLAGS(TextureCreateFlags, TextureCreateFlag)
-
- enum TextureUploadFlag {
- TextureUploadAlways32Bit = 0x01
- };
- Q_DECLARE_FLAGS(TextureUploadFlags, TextureUploadFlag)
-
- uint genTexture();
- void createTexture(uint id, const QSize &size, QImage::Format format, TextureCreateFlags flags);
- void queueTextureResize(uint id, const QSize &size);
- void queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos = QPoint(), TextureUploadFlags flags = 0);
- void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos, TextureUploadFlags flags = 0);
- void releaseTexture(uint id);
- void useTexture(uint id);
-
- uint genRenderTarget();
- void createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, uint samples);
- void releaseRenderTarget(uint id);
- void useRenderTargetAsTexture(uint id);
- uint activeRenderTarget() const;
-
- QImage executeAndWaitReadbackRenderTarget(uint id = 0);
-
- void simulateDeviceLoss();
-
- void *getResource(QQuickWindow *window, QSGRendererInterface::Resource resource) const;
-
-private:
- QSGD3D12EnginePrivate *d;
- Q_DISABLE_COPY(QSGD3D12Engine)
-};
-
-Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::ClearFlags)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureCreateFlags)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureUploadFlags)
-
-QT_END_NAMESPACE
-
-#endif // QSGD3D12ENGINE_P_H