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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp197
1 files changed, 0 insertions, 197 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp
deleted file mode 100644
index 915917c3d5..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12glyphcache.cpp
+++ /dev/null
@@ -1,197 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12glyphcache_p.h"
-#include "qsgd3d12engine_p.h"
-
-QT_BEGIN_NAMESPACE
-
-// Convert A8 glyphs to 32-bit in the engine. This is here to work around
-// QTBUG-55330 for AMD cards.
-// If removing, textmask.hlsl must be adjusted! (.a -> .r)
-#define ALWAYS_32BIT
-
-// NOTE: Avoid categorized logging. It is slow.
-
-#define DECLARE_DEBUG_VAR(variable) \
- static bool debug_ ## variable() \
- { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
-
-DECLARE_DEBUG_VAR(render)
-
-QSGD3D12GlyphCache::QSGD3D12GlyphCache(QSGD3D12Engine *engine, QFontEngine::GlyphFormat format, const QTransform &matrix)
- : QTextureGlyphCache(format, matrix),
- m_engine(engine)
-{
-}
-
-QSGD3D12GlyphCache::~QSGD3D12GlyphCache()
-{
- if (m_id)
- m_engine->releaseTexture(m_id);
-}
-
-void QSGD3D12GlyphCache::createTextureData(int width, int height)
-{
- width = qMax(128, width);
- height = qMax(32, height);
-
- m_id = m_engine->genTexture();
- Q_ASSERT(m_id);
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("new glyph cache texture %u of size %dx%d, fontengine format %d", m_id, width, height, m_format);
-
- m_size = QSize(width, height);
-
- const QImage::Format imageFormat =
- m_format == QFontEngine::Format_A8 ? QImage::Format_Alpha8 : QImage::Format_ARGB32_Premultiplied;
- m_engine->createTexture(m_id, m_size, imageFormat, QSGD3D12Engine::TextureWithAlpha
-#ifdef ALWAYS_32BIT
- | QSGD3D12Engine::TextureAlways32Bit
-#endif
- );
-}
-
-void QSGD3D12GlyphCache::resizeTextureData(int width, int height)
-{
- width = qMax(128, width);
- height = qMax(32, height);
-
- if (m_size.width() >= width && m_size.height() >= height)
- return;
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("glyph cache texture %u resize to %dx%d", m_id, width, height);
-
- m_size = QSize(width, height);
-
- m_engine->queueTextureResize(m_id, m_size);
-}
-
-void QSGD3D12GlyphCache::beginFillTexture()
-{
- Q_ASSERT(m_glyphImages.isEmpty() && m_glyphPos.isEmpty());
-}
-
-void QSGD3D12GlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
-{
- QImage mask = textureMapForGlyph(glyph, subPixelPosition);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- } else if (mask.depth() == 32) {
- if (mask.format() == QImage::Format_RGB32) {
- // We need to make the alpha component equal to the average of the RGB values.
- // This is needed when drawing sub-pixel antialiased text on translucent targets.
- for (int y = 0; y < maskHeight; ++y) {
- QRgb *src = reinterpret_cast<QRgb *>(mask.scanLine(y));
- for (int x = 0; x < maskWidth; ++x) {
- const int r = qRed(src[x]);
- const int g = qGreen(src[x]);
- const int b = qBlue(src[x]);
- int avg;
- if (mask.format() == QImage::Format_RGB32)
- avg = (r + g + b + 1) / 3; // "+1" for rounding.
- else // Format_ARGB32_Premultiplied
- avg = qAlpha(src[x]);
- src[x] = qRgba(r, g, b, avg);
- }
- }
- }
- }
-
- m_glyphImages.append(mask);
- m_glyphPos.append(QPoint(c.x, c.y));
-}
-
-void QSGD3D12GlyphCache::endFillTexture()
-{
- if (m_glyphImages.isEmpty())
- return;
-
- Q_ASSERT(m_id);
-
- m_engine->queueTextureUpload(m_id, m_glyphImages, m_glyphPos
-#ifdef ALWAYS_32BIT
- , QSGD3D12Engine::TextureUploadAlways32Bit
-#endif
- );
-
- // Nothing else left to do, it is up to the text material to call
- // useTexture() which will then add the texture dependency to the frame.
-
- m_glyphImages.clear();
- m_glyphPos.clear();
-}
-
-int QSGD3D12GlyphCache::glyphPadding() const
-{
- return 1;
-}
-
-int QSGD3D12GlyphCache::maxTextureWidth() const
-{
- return 16384;
-}
-
-int QSGD3D12GlyphCache::maxTextureHeight() const
-{
- return 16384;
-}
-
-void QSGD3D12GlyphCache::useTexture()
-{
- if (m_id)
- m_engine->useTexture(m_id);
-}
-
-QSize QSGD3D12GlyphCache::currentSize() const
-{
- return m_size;
-}
-
-QT_END_NAMESPACE