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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12internalimagenode.cpp123
1 files changed, 0 insertions, 123 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12internalimagenode.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12internalimagenode.cpp
deleted file mode 100644
index aa163cacbf..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12internalimagenode.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12internalimagenode_p.h"
-
-QT_BEGIN_NAMESPACE
-
-QSGD3D12InternalImageNode::QSGD3D12InternalImageNode()
-{
- setMaterial(&m_material);
-}
-
-void QSGD3D12InternalImageNode::setFiltering(QSGTexture::Filtering filtering)
-{
- if (m_material.filtering() == filtering)
- return;
-
- m_material.setFiltering(filtering);
- m_smoothMaterial.setFiltering(filtering);
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12InternalImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
-{
- if (m_material.mipmapFiltering() == filtering)
- return;
-
- m_material.setMipmapFiltering(filtering);
- m_smoothMaterial.setMipmapFiltering(filtering);
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12InternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
-{
- if (m_material.verticalWrapMode() == wrapMode)
- return;
-
- m_material.setVerticalWrapMode(wrapMode);
- m_smoothMaterial.setVerticalWrapMode(wrapMode);
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12InternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
-{
- if (m_material.horizontalWrapMode() == wrapMode)
- return;
-
- m_material.setHorizontalWrapMode(wrapMode);
- m_smoothMaterial.setHorizontalWrapMode(wrapMode);
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12InternalImageNode::updateMaterialAntialiasing()
-{
- if (m_antialiasing)
- setMaterial(&m_smoothMaterial);
- else
- setMaterial(&m_material);
-}
-
-void QSGD3D12InternalImageNode::setMaterialTexture(QSGTexture *texture)
-{
- m_material.setTexture(texture);
- m_smoothMaterial.setTexture(texture);
-}
-
-QSGTexture *QSGD3D12InternalImageNode::materialTexture() const
-{
- return m_material.texture();
-}
-
-bool QSGD3D12InternalImageNode::updateMaterialBlending()
-{
- const bool alpha = m_material.flags() & QSGMaterial::Blending;
- if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) {
- m_material.setFlag(QSGMaterial::Blending, !alpha);
- return true;
- }
- return false;
-}
-
-bool QSGD3D12InternalImageNode::supportsWrap(const QSize &) const
-{
- return true;
-}
-
-QT_END_NAMESPACE