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Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp363
1 files changed, 0 insertions, 363 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp
deleted file mode 100644
index faa6f7566a..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12layer.cpp
+++ /dev/null
@@ -1,363 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12layer_p.h"
-#include "qsgd3d12rendercontext_p.h"
-#include "qsgd3d12engine_p.h"
-#include "qsgd3d12renderer_p.h"
-
-QT_BEGIN_NAMESPACE
-
-// NOTE: Avoid categorized logging. It is slow.
-
-#define DECLARE_DEBUG_VAR(variable) \
- static bool debug_ ## variable() \
- { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
-
-DECLARE_DEBUG_VAR(render)
-
-QSGD3D12Layer::QSGD3D12Layer(QSGD3D12RenderContext *rc)
- : m_rc(rc)
-{
- if (Q_UNLIKELY(debug_render()))
- qDebug("new layer %p", this);
-}
-
-QSGD3D12Layer::~QSGD3D12Layer()
-{
- if (Q_UNLIKELY(debug_render()))
- qDebug("destroying layer %p", this);
-
- cleanup();
-}
-
-// QSGTexture
-
-int QSGD3D12Layer::textureId() const
-{
- return m_rt; // not a texture id per se but will do
-}
-
-QSize QSGD3D12Layer::textureSize() const
-{
- return m_size;
-}
-
-bool QSGD3D12Layer::hasAlphaChannel() const
-{
- return true;
-}
-
-bool QSGD3D12Layer::hasMipmaps() const
-{
- // mipmapped layers are not supported for now
- return false;
-}
-
-QRectF QSGD3D12Layer::normalizedTextureSubRect() const
-{
- return QRectF(m_mirrorHorizontal ? 1 : 0,
- m_mirrorVertical ? 0 : 1,
- m_mirrorHorizontal ? -1 : 1,
- m_mirrorVertical ? 1 : -1);
-}
-
-void QSGD3D12Layer::bind()
-{
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p bind rt=%u", this, m_rt);
-
- QSGD3D12Engine *engine = m_rc->engine();
- Q_ASSERT(m_rt);
-
-#ifndef QT_NO_DEBUG
- // Should not use the color buffer as a texture while it is the current render target.
- if (!m_recursive && engine->activeRenderTarget() == m_rt && engine->windowSamples() == 1)
- qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively.");
-#endif
-
- engine->useRenderTargetAsTexture(m_rt);
-}
-
-// QSGDynamicTexture
-
-bool QSGD3D12Layer::updateTexture()
-{
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p updateTexture", this);
-
- const bool doUpdate = (m_live || m_updateContentPending) && m_dirtyTexture;
-
- if (doUpdate)
- updateContent();
-
- if (m_updateContentPending) {
- m_updateContentPending = false;
- emit scheduledUpdateCompleted();
- }
-
- return doUpdate;
-}
-
-// QSGLayer
-
-void QSGD3D12Layer::setItem(QSGNode *item)
-{
- if (m_item == item)
- return;
-
- if (m_live && !item)
- resetRenderTarget();
-
- m_item = item;
- markDirtyTexture();
-}
-
-void QSGD3D12Layer::setRect(const QRectF &rect)
-{
- if (m_rect == rect)
- return;
-
- m_rect = rect;
- markDirtyTexture();
-}
-
-void QSGD3D12Layer::setSize(const QSize &size)
-{
- if (m_size == size)
- return;
-
- if (m_live && size.isNull())
- resetRenderTarget();
-
- m_size = size;
- markDirtyTexture();
-}
-
-void QSGD3D12Layer::scheduleUpdate()
-{
- if (m_updateContentPending)
- return;
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p scheduleUpdate", this);
-
- m_updateContentPending = true;
-
- if (m_dirtyTexture)
- emit updateRequested();
-}
-
-QImage QSGD3D12Layer::toImage() const
-{
- return m_rc->engine()->executeAndWaitReadbackRenderTarget(m_rt);
-}
-
-void QSGD3D12Layer::setLive(bool live)
-{
- if (m_live == live)
- return;
-
- if (live && (!m_item || m_size.isNull()))
- resetRenderTarget();
-
- m_live = live;
- markDirtyTexture();
-}
-
-void QSGD3D12Layer::setRecursive(bool recursive)
-{
- m_recursive = recursive;
-}
-
-void QSGD3D12Layer::setFormat(uint format)
-{
- Q_UNUSED(format);
-}
-
-void QSGD3D12Layer::setHasMipmaps(bool mipmap)
-{
- // mipmapped layers are not supported for now
- Q_UNUSED(mipmap);
-}
-
-void QSGD3D12Layer::setDevicePixelRatio(qreal ratio)
-{
- m_dpr = ratio;
-}
-
-void QSGD3D12Layer::setMirrorHorizontal(bool mirror)
-{
- m_mirrorHorizontal = mirror;
-}
-
-void QSGD3D12Layer::setMirrorVertical(bool mirror)
-{
- m_mirrorVertical = mirror;
-}
-
-void QSGD3D12Layer::markDirtyTexture()
-{
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p markDirtyTexture", this);
-
- m_dirtyTexture = true;
-
- if (m_live || m_updateContentPending)
- emit updateRequested();
-}
-
-void QSGD3D12Layer::invalidated()
-{
- cleanup();
-}
-
-void QSGD3D12Layer::cleanup()
-{
- if (!m_renderer && !m_rt)
- return;
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p cleanup renderer=%p rt=%u", this, m_renderer, m_rt);
-
- delete m_renderer;
- m_renderer = nullptr;
-
- resetRenderTarget();
-}
-
-void QSGD3D12Layer::resetRenderTarget()
-{
- if (!m_rt)
- return;
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p resetRenderTarget rt=%u", this, m_rt);
-
- m_rc->engine()->releaseRenderTarget(m_rt);
- m_rt = 0;
-
- if (m_secondaryRT) {
- m_rc->engine()->releaseRenderTarget(m_secondaryRT);
- m_secondaryRT = 0;
- }
-}
-
-void QSGD3D12Layer::updateContent()
-{
- if (Q_UNLIKELY(debug_render()))
- qDebug("layer %p updateContent", this);
-
- if (!m_item || m_size.isNull()) {
- resetRenderTarget();
- m_dirtyTexture = false;
- return;
- }
-
- QSGNode *root = m_item;
- while (root->firstChild() && root->type() != QSGNode::RootNodeType)
- root = root->firstChild();
-
- if (root->type() != QSGNode::RootNodeType)
- return;
-
- if (!m_renderer) {
- m_renderer = m_rc->createRenderer();
- static_cast<QSGD3D12Renderer *>(m_renderer)->turnToLayerRenderer();
- connect(m_renderer, &QSGRenderer::sceneGraphChanged, this, &QSGD3D12Layer::markDirtyTexture);
- }
-
- m_renderer->setDevicePixelRatio(m_dpr);
- m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
-
- QSGD3D12Engine *engine = m_rc->engine();
- const uint sampleCount = engine->windowSamples();
- const QVector4D clearColor;
-
- if (!m_rt || m_rtSize != m_size) {
- if (m_rt)
- resetRenderTarget();
-
- m_rt = engine->genRenderTarget();
- m_rtSize = m_size;
-
- if (Q_UNLIKELY(debug_render()))
- qDebug("new render target for layer %p, size=%dx%d, samples=%d",
- this, m_size.width(), m_size.height(), sampleCount);
-
- engine->createRenderTarget(m_rt, m_rtSize, clearColor, sampleCount);
-
- // For multisampling the resolving via an extra non-ms color buffer is
- // handled internally in the engine, no need to worry about it here.
- }
-
- if (m_recursive && !m_secondaryRT && sampleCount == 1) {
- m_secondaryRT = engine->genRenderTarget();
- engine->createRenderTarget(m_secondaryRT, m_rtSize, clearColor, sampleCount);
- }
-
- m_dirtyTexture = false;
-
- m_renderer->setDeviceRect(m_size);
- m_renderer->setViewportRect(m_size);
-
- // Note that the handling of vertical mirroring differs from OpenGL here
- // due to y running top-bottom with D3D as opposed to bottom-top with GL.
- // The common parts of Quick follow OpenGL so vertical mirroring is
- // typically enabled.
- QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
- m_mirrorVertical ? m_rect.top() : m_rect.bottom(),
- m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
- m_mirrorVertical ? m_rect.height() : -m_rect.height());
-
- m_renderer->setProjectionMatrixToRect(mirrored);
- m_renderer->setClearColor(Qt::transparent);
-
- if (!m_recursive || sampleCount > 1) {
- m_renderer->renderScene(m_rt);
- } else {
- m_renderer->renderScene(m_secondaryRT);
- qSwap(m_rt, m_secondaryRT);
- }
-
- if (m_recursive)
- markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
-}
-
-QT_END_NAMESPACE