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diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSGD3D12RENDERER_P_H
-#define QSGD3D12RENDERER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qsgrenderer_p.h>
-#include <QtGui/private/qdatabuffer_p.h>
-#include <QtCore/qbitarray.h>
-#include "qsgd3d12engine_p.h"
-#include "qsgd3d12material_p.h"
-
-QT_BEGIN_NAMESPACE
-
-class QSGRenderNode;
-
-class QSGD3D12Renderer : public QSGRenderer
-{
-public:
- QSGD3D12Renderer(QSGRenderContext *context);
- ~QSGD3D12Renderer();
-
- void renderScene(GLuint fboId) override;
- void render() override;
- void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;
-
- void turnToLayerRenderer() { m_layerRenderer = true; }
-
-private:
- void updateMatrices(QSGNode *node, QSGTransformNode *xform);
- void updateOpacities(QSGNode *node, float inheritedOpacity);
- void buildRenderList(QSGNode *node, QSGClipNode *clip);
- void renderElements();
- void renderElement(int elementIndex);
- void setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState);
- void setupClipping(const QSGClipNode *clip, int elementIndex);
- void setScissor(const QRect &r);
- void renderStencilClip(const QSGClipNode *clip, int elementIndex, const QMatrix4x4 &m, quint32 &stencilValue);
- void renderRenderNode(QSGRenderNode *node, int elementIndex);
-
- struct Element {
- QSGNode *node = nullptr;
- qint32 vboOffset = -1;
- qint32 iboOffset = -1;
- quint32 iboStride = 0;
- qint32 cboOffset = -1;
- quint32 cboSize = 0;
- bool cboPrepared = false;
- };
-
- void queueDrawCall(const QSGGeometry *g, const Element &e);
-
- bool m_layerRenderer = false;
- QSet<QSGNode *> m_dirtyTransformNodes;
- QSet<QSGNode *> m_dirtyOpacityNodes;
- QBitArray m_opaqueElements;
- bool m_rebuild = true;
- bool m_dirtyOpaqueElements = true;
- QDataBuffer<quint8> m_vboData;
- QDataBuffer<quint8> m_iboData;
- QDataBuffer<quint8> m_cboData;
- QDataBuffer<Element> m_renderList;
- uint m_vertexBuf = 0;
- uint m_indexBuf = 0;
- uint m_constantBuf = 0;
- QSGD3D12Engine *m_engine = nullptr;
-
- QSGMaterialType *m_lastMaterialType = nullptr;
- QSGD3D12PipelineState m_pipelineState;
- QSGD3D12PipelineState m_freshPipelineState;
-
- typedef QHash<QSGNode *, QSGD3D12MaterialRenderState::DirtyStates> NodeDirtyMap;
- NodeDirtyMap m_nodeDirtyMap;
-
- QRect m_activeScissorRect;
- QRect m_lastDeviceRect;
- bool m_projectionChangedDueToDeviceSize;
-
- uint m_renderTarget = 0;
- quint32 m_currentStencilValue;
- enum ClipType {
- ClipScissor = 0x1,
- ClipStencil = 0x2
- };
- int m_currentClipTypes;
-};
-
-QT_END_NAMESPACE
-
-#endif // QSGD3D12RENDERER_P_H