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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode.cpp995
1 files changed, 0 insertions, 995 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode.cpp
deleted file mode 100644
index 1f574a9802..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode.cpp
+++ /dev/null
@@ -1,995 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12shadereffectnode_p.h"
-#include "qsgd3d12rendercontext_p.h"
-#include "qsgd3d12texture_p.h"
-#include "qsgd3d12engine_p.h"
-#include <QtCore/qthreadpool.h>
-#include <QtCore/qfile.h>
-#include <QtCore/qfileselector.h>
-#include <QtQml/qqmlfile.h>
-#include <qsgtextureprovider.h>
-
-#include <d3d12shader.h>
-#include <d3dcompiler.h>
-
-#include "vs_shadereffectdefault.hlslh"
-#include "ps_shadereffectdefault.hlslh"
-
-QT_BEGIN_NAMESPACE
-
-// NOTE: Avoid categorized logging. It is slow.
-
-#define DECLARE_DEBUG_VAR(variable) \
- static bool debug_ ## variable() \
- { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
-
-DECLARE_DEBUG_VAR(shader)
-
-void QSGD3D12ShaderLinker::reset(const QByteArray &vertBlob, const QByteArray &fragBlob)
-{
- Q_ASSERT(!vertBlob.isEmpty() && !fragBlob.isEmpty());
- vs = vertBlob;
- fs = fragBlob;
-
- error = false;
-
- constantBufferSize = 0;
- constants.clear();
- samplers.clear();
- textures.clear();
- textureNameMap.clear();
-}
-
-void QSGD3D12ShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices)
-{
- Q_ASSERT(shader.shaderInfo.variables.count() == shader.varData.count());
- if (!dirtyIndices) {
- constantBufferSize = qMax(constantBufferSize, shader.shaderInfo.constantDataSize);
- for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) {
- const auto &var(shader.shaderInfo.variables.at(i));
- if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) {
- const auto &vd(shader.varData.at(i));
- Constant c;
- c.size = var.size;
- c.specialType = vd.specialType;
- if (c.specialType != QSGShaderEffectNode::VariableData::SubRect) {
- c.value = vd.value;
- } else {
- Q_ASSERT(var.name.startsWith(QByteArrayLiteral("qt_SubRect_")));
- c.value = var.name.mid(11);
- }
- constants[var.offset] = c;
- }
- }
- } else {
- for (int idx : *dirtyIndices)
- constants[shader.shaderInfo.variables.at(idx).offset].value = shader.varData.at(idx).value;
- }
-}
-
-void QSGD3D12ShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader)
-{
- for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) {
- const auto &var(shader.shaderInfo.variables.at(i));
- if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) {
- Q_ASSERT(shader.varData.at(i).specialType == QSGShaderEffectNode::VariableData::Unused);
- samplers.insert(var.bindPoint);
- }
- }
-}
-
-void QSGD3D12ShaderLinker::feedTextures(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices)
-{
- if (!dirtyIndices) {
- for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) {
- const auto &var(shader.shaderInfo.variables.at(i));
- const auto &vd(shader.varData.at(i));
- if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Texture) {
- Q_ASSERT(vd.specialType == QSGShaderEffectNode::VariableData::Source);
- textures.insert(var.bindPoint, vd.value);
- textureNameMap.insert(var.name, var.bindPoint);
- }
- }
- } else {
- for (int idx : *dirtyIndices) {
- const auto &var(shader.shaderInfo.variables.at(idx));
- const auto &vd(shader.varData.at(idx));
- textures.insert(var.bindPoint, vd.value);
- textureNameMap.insert(var.name, var.bindPoint);
- }
- }
-}
-
-void QSGD3D12ShaderLinker::linkTextureSubRects()
-{
- // feedConstants stores <name> in Constant::value for subrect entries. Now
- // that both constants and textures are known, replace the name with the
- // texture bind point.
- for (Constant &c : constants) {
- if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) {
- if (c.value.type() == QVariant::ByteArray) {
- const QByteArray name = c.value.toByteArray();
- if (!textureNameMap.contains(name))
- qWarning("ShaderEffect: qt_SubRect_%s refers to unknown source texture", qPrintable(name));
- c.value = textureNameMap[name];
- }
- }
- }
-}
-
-void QSGD3D12ShaderLinker::dump()
-{
- if (error) {
- qDebug() << "Failed to generate program data";
- return;
- }
- qDebug() << "Combined shader data" << vs.size() << fs.size() << "cbuffer size" << constantBufferSize;
- qDebug() << " - constants" << constants;
- qDebug() << " - samplers" << samplers;
- qDebug() << " - textures" << textures;
-}
-
-QDebug operator<<(QDebug debug, const QSGD3D12ShaderLinker::Constant &c)
-{
- QDebugStateSaver saver(debug);
- debug.space();
- debug << "size" << c.size;
- if (c.specialType != QSGShaderEffectNode::VariableData::None)
- debug << "special" << c.specialType;
- else
- debug << "value" << c.value;
- return debug;
-}
-
-QSGD3D12ShaderEffectMaterial::QSGD3D12ShaderEffectMaterial(QSGD3D12ShaderEffectNode *node)
- : node(node)
-{
- setFlag(Blending | RequiresFullMatrix, true); // may be changed in sync()
-}
-
-QSGD3D12ShaderEffectMaterial::~QSGD3D12ShaderEffectMaterial()
-{
- delete dummy;
-}
-
-struct QSGD3D12ShaderMaterialTypeCache
-{
- QSGMaterialType *get(const QByteArray &vs, const QByteArray &fs);
- void reset() { qDeleteAll(m_types); m_types.clear(); }
-
- struct Key {
- QByteArray blob[2];
- Key() { }
- Key(const QByteArray &vs, const QByteArray &fs) { blob[0] = vs; blob[1] = fs; }
- bool operator==(const Key &other) const {
- return blob[0] == other.blob[0] && blob[1] == other.blob[1];
- }
- };
- QHash<Key, QSGMaterialType *> m_types;
-};
-
-uint qHash(const QSGD3D12ShaderMaterialTypeCache::Key &key, uint seed = 0)
-{
- uint hash = seed;
- for (int i = 0; i < 2; ++i)
- hash = hash * 31337 + qHash(key.blob[i]);
- return hash;
-}
-
-QSGMaterialType *QSGD3D12ShaderMaterialTypeCache::get(const QByteArray &vs, const QByteArray &fs)
-{
- const Key k(vs, fs);
- if (m_types.contains(k))
- return m_types.value(k);
-
- QSGMaterialType *t = new QSGMaterialType;
- m_types.insert(k, t);
- return t;
-}
-
-Q_GLOBAL_STATIC(QSGD3D12ShaderMaterialTypeCache, shaderMaterialTypeCache)
-
-void QSGD3D12ShaderEffectNode::cleanupMaterialTypeCache()
-{
- shaderMaterialTypeCache()->reset();
-}
-
-QSGMaterialType *QSGD3D12ShaderEffectMaterial::type() const
-{
- return mtype;
-}
-
-static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders)
-{
- for (int i = 0; i < textureProviders.count(); ++i) {
- QSGTextureProvider *t = textureProviders.at(i);
- if (t && t->texture() && t->texture()->isAtlasTexture())
- return true;
- }
- return false;
-}
-
-int QSGD3D12ShaderEffectMaterial::compare(const QSGMaterial *other) const
-{
- Q_ASSERT(other && type() == other->type());
- const QSGD3D12ShaderEffectMaterial *o = static_cast<const QSGD3D12ShaderEffectMaterial *>(other);
-
- if (int diff = cullMode - o->cullMode)
- return diff;
-
- if (int diff = textureProviders.count() - o->textureProviders.count())
- return diff;
-
- if (linker.constants != o->linker.constants)
- return 1;
-
- if ((hasAtlasTexture(textureProviders) && !geometryUsesTextureSubRect)
- || (hasAtlasTexture(o->textureProviders) && !o->geometryUsesTextureSubRect))
- return 1;
-
- for (int i = 0; i < textureProviders.count(); ++i) {
- QSGTextureProvider *tp1 = textureProviders.at(i);
- QSGTextureProvider *tp2 = o->textureProviders.at(i);
- if (!tp1 || !tp2)
- return tp1 == tp2 ? 0 : 1;
- QSGTexture *t1 = tp1->texture();
- QSGTexture *t2 = tp2->texture();
- if (!t1 || !t2)
- return t1 == t2 ? 0 : 1;
- if (int diff = t1->textureId() - t2->textureId())
- return diff;
- }
-
- return 0;
-}
-
-int QSGD3D12ShaderEffectMaterial::constantBufferSize() const
-{
- return QSGD3D12Engine::alignedConstantBufferSize(linker.constantBufferSize);
-}
-
-void QSGD3D12ShaderEffectMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
-{
- pipelineState->shaders.vs = reinterpret_cast<const quint8 *>(linker.vs.constData());
- pipelineState->shaders.vsSize = linker.vs.size();
- pipelineState->shaders.ps = reinterpret_cast<const quint8 *>(linker.fs.constData());
- pipelineState->shaders.psSize = linker.fs.size();
-
- pipelineState->shaders.rootSig.textureViewCount = textureProviders.count();
-}
-
-static inline QColor qsg_premultiply_color(const QColor &c)
-{
- return QColor::fromRgbF(c.redF() * c.alphaF(), c.greenF() * c.alphaF(), c.blueF() * c.alphaF(), c.alphaF());
-}
-
-QSGD3D12Material::UpdateResults QSGD3D12ShaderEffectMaterial::updatePipeline(const QSGD3D12MaterialRenderState &state,
- QSGD3D12PipelineState *pipelineState,
- ExtraState *,
- quint8 *constantBuffer)
-{
- QSGD3D12Material::UpdateResults r = 0;
- quint8 *p = constantBuffer;
-
- for (auto it = linker.constants.constBegin(), itEnd = linker.constants.constEnd(); it != itEnd; ++it) {
- quint8 *dst = p + it.key();
- const QSGD3D12ShaderLinker::Constant &c(it.value());
- if (c.specialType == QSGShaderEffectNode::VariableData::Opacity) {
- if (state.isOpacityDirty()) {
- const float f = state.opacity();
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, &f, sizeof(f));
- r |= UpdatedConstantBuffer;
- }
- } else if (c.specialType == QSGShaderEffectNode::VariableData::Matrix) {
- if (state.isMatrixDirty()) {
- const int sz = 16 * sizeof(float);
- Q_ASSERT(sz == c.size);
- memcpy(dst, state.combinedMatrix().constData(), sz);
- r |= UpdatedConstantBuffer;
- }
- } else if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) {
- // float4
- QRectF subRect(0, 0, 1, 1);
- int srcBindPoint = c.value.toInt(); // filled in by linkTextureSubRects
- if (QSGTexture *t = textureProviders.at(srcBindPoint)->texture())
- subRect = t->normalizedTextureSubRect();
- const float f[4] = { float(subRect.x()), float(subRect.y()),
- float(subRect.width()), float(subRect.height()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- } else if (c.specialType == QSGShaderEffectNode::VariableData::None) {
- r |= UpdatedConstantBuffer;
- switch (c.value.type()) {
- case QMetaType::QColor: {
- const QColor v = qsg_premultiply_color(qvariant_cast<QColor>(c.value));
- const float f[4] = { float(v.redF()), float(v.greenF()), float(v.blueF()), float(v.alphaF()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::Float: {
- const float f = qvariant_cast<float>(c.value);
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, &f, sizeof(f));
- break;
- }
- case QMetaType::Double: {
- const float f = float(qvariant_cast<double>(c.value));
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, &f, sizeof(f));
- break;
- }
- case QMetaType::Int: {
- const int i = c.value.toInt();
- Q_ASSERT(sizeof(i) == c.size);
- memcpy(dst, &i, sizeof(i));
- break;
- }
- case QMetaType::Bool: {
- const bool b = c.value.toBool();
- Q_ASSERT(sizeof(b) == c.size);
- memcpy(dst, &b, sizeof(b));
- break;
- }
- case QMetaType::QTransform: { // float3x3
- const QTransform v = qvariant_cast<QTransform>(c.value);
- const float m[3][3] = {
- { float(v.m11()), float(v.m12()), float(v.m13()) },
- { float(v.m21()), float(v.m22()), float(v.m23()) },
- { float(v.m31()), float(v.m32()), float(v.m33()) }
- };
- Q_ASSERT(sizeof(m) == c.size);
- memcpy(dst, m[0], sizeof(m));
- break;
- }
- case QMetaType::QSize:
- case QMetaType::QSizeF: { // float2
- const QSizeF v = c.value.toSizeF();
- const float f[2] = { float(v.width()), float(v.height()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QPoint:
- case QMetaType::QPointF: { // float2
- const QPointF v = c.value.toPointF();
- const float f[2] = { float(v.x()), float(v.y()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QRect:
- case QMetaType::QRectF: { // float4
- const QRectF v = c.value.toRectF();
- const float f[4] = { float(v.x()), float(v.y()), float(v.width()), float(v.height()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QVector2D: { // float2
- const QVector2D v = qvariant_cast<QVector2D>(c.value);
- const float f[2] = { float(v.x()), float(v.y()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QVector3D: { // float3
- const QVector3D v = qvariant_cast<QVector3D>(c.value);
- const float f[3] = { float(v.x()), float(v.y()), float(v.z()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QVector4D: { // float4
- const QVector4D v = qvariant_cast<QVector4D>(c.value);
- const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.w()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QQuaternion: { // float4
- const QQuaternion v = qvariant_cast<QQuaternion>(c.value);
- const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.scalar()) };
- Q_ASSERT(sizeof(f) == c.size);
- memcpy(dst, f, sizeof(f));
- break;
- }
- case QMetaType::QMatrix4x4: { // float4x4
- const QMatrix4x4 v = qvariant_cast<QMatrix4x4>(c.value);
- const int sz = 16 * sizeof(float);
- Q_ASSERT(sz == c.size);
- memcpy(dst, v.constData(), sz);
- break;
- }
- default:
- break;
- }
- }
- }
-
- for (int i = 0; i < textureProviders.count(); ++i) {
- QSGTextureProvider *tp = textureProviders[i];
- QSGD3D12TextureView &tv(pipelineState->shaders.rootSig.textureViews[i]);
- if (tp) {
- if (QSGTexture *t = tp->texture()) {
- if (t->isAtlasTexture() && !geometryUsesTextureSubRect) {
- QSGTexture *newTexture = t->removedFromAtlas();
- if (newTexture)
- t = newTexture;
- }
- tv.filter = t->filtering() == QSGTexture::Linear
- ? QSGD3D12TextureView::FilterLinear : QSGD3D12TextureView::FilterNearest;
- tv.addressModeHoriz = t->horizontalWrapMode() == QSGTexture::ClampToEdge
- ? QSGD3D12TextureView::AddressClamp : QSGD3D12TextureView::AddressWrap;
- tv.addressModeVert = t->verticalWrapMode() == QSGTexture::ClampToEdge
- ? QSGD3D12TextureView::AddressClamp : QSGD3D12TextureView::AddressWrap;
- t->bind();
- continue;
- }
- }
- if (!dummy) {
- dummy = new QSGD3D12Texture(node->renderContext()->engine());
- QImage img(128, 128, QImage::Format_ARGB32_Premultiplied);
- img.fill(0);
- dummy->create(img, QSGRenderContext::CreateTexture_Alpha);
- }
- tv.filter = QSGD3D12TextureView::FilterNearest;
- tv.addressModeHoriz = QSGD3D12TextureView::AddressWrap;
- tv.addressModeVert = QSGD3D12TextureView::AddressWrap;
- dummy->bind();
- }
-
- switch (cullMode) {
- case QSGShaderEffectNode::FrontFaceCulling:
- pipelineState->cullMode = QSGD3D12PipelineState::CullFront;
- break;
- case QSGShaderEffectNode::BackFaceCulling:
- pipelineState->cullMode = QSGD3D12PipelineState::CullBack;
- break;
- default:
- pipelineState->cullMode = QSGD3D12PipelineState::CullNone;
- break;
- }
-
- return r;
-}
-
-void QSGD3D12ShaderEffectMaterial::updateTextureProviders(bool layoutChange)
-{
- if (layoutChange) {
- for (QSGTextureProvider *tp : textureProviders) {
- if (tp) {
- QObject::disconnect(tp, SIGNAL(textureChanged()), node,
- SLOT(handleTextureChange()));
- QObject::disconnect(tp, SIGNAL(destroyed(QObject*)), node,
- SLOT(handleTextureProviderDestroyed(QObject*)));
- }
- }
-
- textureProviders.fill(nullptr, linker.textures.count());
- }
-
- for (auto it = linker.textures.constBegin(), itEnd = linker.textures.constEnd(); it != itEnd; ++it) {
- const int bindPoint = it.key();
- // Now that the linker has merged the textures, we can switch over to a
- // simple vector indexed by the binding point for textureProviders.
- Q_ASSERT(bindPoint >= 0 && bindPoint < textureProviders.count());
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(it.value()));
- QSGTextureProvider *newProvider = source && source->isTextureProvider() ? source->textureProvider() : nullptr;
- QSGTextureProvider *&activeProvider(textureProviders[bindPoint]);
- if (newProvider != activeProvider) {
- if (activeProvider) {
- QObject::disconnect(activeProvider, SIGNAL(textureChanged()), node,
- SLOT(handleTextureChange()));
- QObject::disconnect(activeProvider, SIGNAL(destroyed(QObject*)), node,
- SLOT(handleTextureProviderDestroyed(QObject*)));
- }
- if (newProvider) {
- Q_ASSERT_X(newProvider->thread() == QThread::currentThread(),
- "QSGD3D12ShaderEffectMaterial::updateTextureProviders",
- "Texture provider must belong to the rendering thread");
- QObject::connect(newProvider, SIGNAL(textureChanged()), node, SLOT(handleTextureChange()));
- QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), node,
- SLOT(handleTextureProviderDestroyed(QObject*)));
- } else {
- const char *typeName = source ? source->metaObject()->className() : it.value().typeName();
- qWarning("ShaderEffect: Texture t%d is not assigned a valid texture provider (%s).",
- bindPoint, typeName);
- }
- activeProvider = newProvider;
- }
- }
-}
-
-QSGD3D12ShaderEffectNode::QSGD3D12ShaderEffectNode(QSGD3D12RenderContext *rc, QSGD3D12GuiThreadShaderEffectManager *mgr)
- : QSGShaderEffectNode(mgr),
- m_rc(rc),
- m_mgr(mgr),
- m_material(this)
-{
- setFlag(UsePreprocess, true);
- setMaterial(&m_material);
-}
-
-QRectF QSGD3D12ShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlasTextures)
-{
- QRectF srcRect(0, 0, 1, 1);
- bool geometryUsesTextureSubRect = false;
- if (supportsAtlasTextures && m_material.textureProviders.count() == 1) {
- QSGTextureProvider *provider = m_material.textureProviders.at(0);
- if (provider->texture()) {
- srcRect = provider->texture()->normalizedTextureSubRect();
- geometryUsesTextureSubRect = true;
- }
- }
-
- if (m_material.geometryUsesTextureSubRect != geometryUsesTextureSubRect) {
- m_material.geometryUsesTextureSubRect = geometryUsesTextureSubRect;
- markDirty(QSGNode::DirtyMaterial);
- }
-
- return srcRect;
-}
-
-void QSGD3D12ShaderEffectNode::syncMaterial(SyncData *syncData)
-{
- if (Q_UNLIKELY(debug_shader()))
- qDebug() << "shadereffect node sync" << syncData->dirty;
-
- if (bool(m_material.flags() & QSGMaterial::Blending) != syncData->blending) {
- m_material.setFlag(QSGMaterial::Blending, syncData->blending);
- markDirty(QSGNode::DirtyMaterial);
- }
-
- if (m_material.cullMode != syncData->cullMode) {
- m_material.cullMode = syncData->cullMode;
- markDirty(QSGNode::DirtyMaterial);
- }
-
- if (syncData->dirty & QSGShaderEffectNode::DirtyShaders) {
- QByteArray vertBlob, fragBlob;
-
- m_material.hasCustomVertexShader = syncData->vertex.shader->hasShaderCode;
- if (m_material.hasCustomVertexShader) {
- vertBlob = syncData->vertex.shader->shaderInfo.blob;
- } else {
- vertBlob = QByteArray::fromRawData(reinterpret_cast<const char *>(g_VS_DefaultShaderEffect),
- sizeof(g_VS_DefaultShaderEffect));
- }
-
- m_material.hasCustomFragmentShader = syncData->fragment.shader->hasShaderCode;
- if (m_material.hasCustomFragmentShader) {
- fragBlob = syncData->fragment.shader->shaderInfo.blob;
- } else {
- fragBlob = QByteArray::fromRawData(reinterpret_cast<const char *>(g_PS_DefaultShaderEffect),
- sizeof(g_PS_DefaultShaderEffect));
- }
-
- m_material.mtype = shaderMaterialTypeCache()->get(vertBlob, fragBlob);
- m_material.linker.reset(vertBlob, fragBlob);
-
- if (m_material.hasCustomVertexShader) {
- m_material.linker.feedConstants(*syncData->vertex.shader);
- } else {
- QSGShaderEffectNode::ShaderData defaultSD;
- defaultSD.shaderInfo.blob = vertBlob;
- defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex;
-
- // { float4x4 qt_Matrix; float qt_Opacity; } where only the matrix is used
- QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v;
- v.name = QByteArrayLiteral("qt_Matrix");
- v.offset = 0;
- v.size = 16 * sizeof(float);
- defaultSD.shaderInfo.variables.append(v);
- QSGShaderEffectNode::VariableData vd;
- vd.specialType = QSGShaderEffectNode::VariableData::Matrix;
- defaultSD.varData.append(vd);
- defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float);
- m_material.linker.feedConstants(defaultSD);
- }
-
- m_material.linker.feedSamplers(*syncData->vertex.shader);
- m_material.linker.feedTextures(*syncData->vertex.shader);
-
- if (m_material.hasCustomFragmentShader) {
- m_material.linker.feedConstants(*syncData->fragment.shader);
- } else {
- QSGShaderEffectNode::ShaderData defaultSD;
- defaultSD.shaderInfo.blob = fragBlob;
- defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment;
-
- // { float4x4 qt_Matrix; float qt_Opacity; } where only the opacity is used
- QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v;
- v.name = QByteArrayLiteral("qt_Opacity");
- v.offset = 16 * sizeof(float);
- v.size = sizeof(float);
- defaultSD.shaderInfo.variables.append(v);
- QSGShaderEffectNode::VariableData vd;
- vd.specialType = QSGShaderEffectNode::VariableData::Opacity;
- defaultSD.varData.append(vd);
-
- v.name = QByteArrayLiteral("source");
- v.bindPoint = 0;
- v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Texture;
- defaultSD.shaderInfo.variables.append(v);
- vd.specialType = QSGShaderEffectNode::VariableData::Source;
- defaultSD.varData.append(vd);
-
- v.name = QByteArrayLiteral("sourceSampler");
- v.bindPoint = 0;
- v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler;
- defaultSD.shaderInfo.variables.append(v);
- vd.specialType = QSGShaderEffectNode::VariableData::Unused;
- defaultSD.varData.append(vd);
-
- defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float);
-
- m_material.linker.feedConstants(defaultSD);
- m_material.linker.feedSamplers(defaultSD);
- m_material.linker.feedTextures(defaultSD);
- }
-
- // While this may seem unnecessary for the built-in shaders, the value
- // of 'source' is still in there and we have to process it.
- m_material.linker.feedSamplers(*syncData->fragment.shader);
- m_material.linker.feedTextures(*syncData->fragment.shader);
-
- m_material.linker.linkTextureSubRects();
-
- m_material.updateTextureProviders(true);
-
- markDirty(QSGNode::DirtyMaterial);
-
- if (Q_UNLIKELY(debug_shader()))
- m_material.linker.dump();
- } else {
- if (syncData->dirty & QSGShaderEffectNode::DirtyShaderConstant) {
- if (!syncData->vertex.dirtyConstants->isEmpty())
- m_material.linker.feedConstants(*syncData->vertex.shader, syncData->vertex.dirtyConstants);
- if (!syncData->fragment.dirtyConstants->isEmpty())
- m_material.linker.feedConstants(*syncData->fragment.shader, syncData->fragment.dirtyConstants);
- markDirty(QSGNode::DirtyMaterial);
- if (Q_UNLIKELY(debug_shader()))
- m_material.linker.dump();
- }
-
- if (syncData->dirty & QSGShaderEffectNode::DirtyShaderTexture) {
- if (!syncData->vertex.dirtyTextures->isEmpty())
- m_material.linker.feedTextures(*syncData->vertex.shader, syncData->vertex.dirtyTextures);
- if (!syncData->fragment.dirtyTextures->isEmpty())
- m_material.linker.feedTextures(*syncData->fragment.shader, syncData->fragment.dirtyTextures);
- m_material.linker.linkTextureSubRects();
- m_material.updateTextureProviders(false);
- markDirty(QSGNode::DirtyMaterial);
- if (Q_UNLIKELY(debug_shader()))
- m_material.linker.dump();
- }
- }
-
- if (bool(m_material.flags() & QSGMaterial::RequiresFullMatrix) != m_material.hasCustomVertexShader) {
- m_material.setFlag(QSGMaterial::RequiresFullMatrix, m_material.hasCustomVertexShader);
- markDirty(QSGNode::DirtyMaterial);
- }
-}
-
-void QSGD3D12ShaderEffectNode::handleTextureChange()
-{
- markDirty(QSGNode::DirtyMaterial);
- emit m_mgr->textureChanged();
-}
-
-void QSGD3D12ShaderEffectNode::handleTextureProviderDestroyed(QObject *object)
-{
- for (QSGTextureProvider *&tp : m_material.textureProviders) {
- if (tp == object)
- tp = nullptr;
- }
-}
-
-void QSGD3D12ShaderEffectNode::preprocess()
-{
- for (QSGTextureProvider *tp : m_material.textureProviders) {
- if (tp) {
- if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(tp->texture()))
- texture->updateTexture();
- }
- }
-}
-
-bool QSGD3D12GuiThreadShaderEffectManager::hasSeparateSamplerAndTextureObjects() const
-{
- return true;
-}
-
-QString QSGD3D12GuiThreadShaderEffectManager::log() const
-{
- return m_log;
-}
-
-QSGGuiThreadShaderEffectManager::Status QSGD3D12GuiThreadShaderEffectManager::status() const
-{
- return m_status;
-}
-
-struct RefGuard {
- RefGuard(IUnknown *p) : p(p) { }
- ~RefGuard() { p->Release(); }
- IUnknown *p;
-};
-
-class QSGD3D12ShaderCompileTask : public QRunnable
-{
-public:
- QSGD3D12ShaderCompileTask(QSGD3D12GuiThreadShaderEffectManager *mgr,
- QSGD3D12GuiThreadShaderEffectManager::ShaderInfo::Type typeHint,
- const QByteArray &src,
- QSGD3D12GuiThreadShaderEffectManager::ShaderInfo *result)
- : mgr(mgr), typeHint(typeHint), src(src), result(result) { }
-
- void run() override;
-
-private:
- QSGD3D12GuiThreadShaderEffectManager *mgr;
- QSGD3D12GuiThreadShaderEffectManager::ShaderInfo::Type typeHint;
- QByteArray src;
- QSGD3D12GuiThreadShaderEffectManager::ShaderInfo *result;
-};
-
-void QSGD3D12ShaderCompileTask::run()
-{
- const char *target = typeHint == QSGD3D12GuiThreadShaderEffectManager::ShaderInfo::TypeVertex ? "vs_5_0" : "ps_5_0";
- ID3DBlob *bytecode = nullptr;
- ID3DBlob *errors = nullptr;
- HRESULT hr = D3DCompile(src.constData(), src.size(), nullptr, nullptr, nullptr,
- "main", target, 0, 0, &bytecode, &errors);
- if (FAILED(hr) || !bytecode) {
- qWarning("HLSL shader compilation failed: 0x%x", hr);
- if (errors) {
- mgr->m_log += QString::fromUtf8(static_cast<const char *>(errors->GetBufferPointer()), errors->GetBufferSize());
- errors->Release();
- }
- mgr->m_status = QSGGuiThreadShaderEffectManager::Error;
- emit mgr->shaderCodePrepared(false, typeHint, src, result);
- emit mgr->logAndStatusChanged();
- return;
- }
-
- result->blob.resize(bytecode->GetBufferSize());
- memcpy(result->blob.data(), bytecode->GetBufferPointer(), result->blob.size());
- bytecode->Release();
-
- const bool ok = mgr->reflect(result);
- mgr->m_status = ok ? QSGGuiThreadShaderEffectManager::Compiled : QSGGuiThreadShaderEffectManager::Error;
- emit mgr->shaderCodePrepared(ok, typeHint, src, result);
- emit mgr->logAndStatusChanged();
-}
-
-static const int BYTECODE_MAGIC = 0x43425844; // 'DXBC'
-
-void QSGD3D12GuiThreadShaderEffectManager::prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result)
-{
- // The D3D12 backend's ShaderEffect implementation supports both HLSL
- // source strings and bytecode or source in files as input. Bytecode is
- // strongly recommended, but in order to make ShaderEffect users' (and
- // anything that stiches shader strings together dynamically, e.g.
- // qtgraphicaleffects) life easier, and since we link to d3dcompiler
- // anyways, compiling from source is also supported.
-
- QByteArray shaderSourceCode = src;
- QUrl srcUrl(QString::fromUtf8(src));
- if (!srcUrl.scheme().compare(QLatin1String("qrc"), Qt::CaseInsensitive) || srcUrl.isLocalFile()) {
- if (!m_fileSelector) {
- m_fileSelector = new QFileSelector(this);
- m_fileSelector->setExtraSelectors(QStringList() << QStringLiteral("hlsl"));
- }
- const QString fn = m_fileSelector->select(QQmlFile::urlToLocalFileOrQrc(srcUrl));
- QFile f(fn);
- if (!f.open(QIODevice::ReadOnly)) {
- qWarning("ShaderEffect: Failed to read %s", qPrintable(fn));
- emit shaderCodePrepared(false, typeHint, src, result);
- return;
- }
- QByteArray blob = f.readAll();
- f.close();
- if (blob.size() > 4) {
- const quint32 *p = reinterpret_cast<const quint32 *>(blob.constData());
- if (*p == BYTECODE_MAGIC) {
- // already compiled D3D bytecode, skip straight to reflection
- result->blob = blob;
- const bool ok = reflect(result);
- m_status = ok ? Compiled : Error;
- emit shaderCodePrepared(ok, typeHint, src, result);
- emit logAndStatusChanged();
- return;
- }
- // assume the file contained HLSL source code
- shaderSourceCode = blob;
- }
- }
-
- QThreadPool::globalInstance()->start(new QSGD3D12ShaderCompileTask(this, typeHint, shaderSourceCode, result));
-}
-
-bool QSGD3D12GuiThreadShaderEffectManager::reflect(ShaderInfo *result)
-{
- ID3D12ShaderReflection *reflector;
- HRESULT hr = D3DReflect(result->blob.constData(), result->blob.size(), IID_PPV_ARGS(&reflector));
- if (FAILED(hr)) {
- qWarning("D3D shader reflection failed: 0x%x", hr);
- return false;
- }
- RefGuard rg(reflector);
-
- D3D12_SHADER_DESC shaderDesc;
- reflector->GetDesc(&shaderDesc);
-
- const uint progType = (shaderDesc.Version & 0xFFFF0000) >> 16;
- const uint major = (shaderDesc.Version & 0x000000F0) >> 4;
- const uint minor = (shaderDesc.Version & 0x0000000F);
-
- switch (progType) {
- case D3D12_SHVER_VERTEX_SHADER:
- result->type = ShaderInfo::TypeVertex;
- break;
- case D3D12_SHVER_PIXEL_SHADER:
- result->type = ShaderInfo::TypeFragment;
- break;
- default:
- result->type = ShaderInfo::TypeOther;
- qWarning("D3D shader is of unknown type 0x%x", shaderDesc.Version);
- return false;
- }
-
- if (major < 5) {
- qWarning("D3D shader model version %u.%u is too low", major, minor);
- return false;
- }
-
- const int ieCount = shaderDesc.InputParameters;
- const int cbufferCount = shaderDesc.ConstantBuffers;
- const int boundResCount = shaderDesc.BoundResources;
-
- result->constantDataSize = 0;
-
- if (ieCount < 1) {
- qWarning("Invalid shader: Not enough input parameters (%d)", ieCount);
- return false;
- }
- if (cbufferCount < 1) {
- qWarning("Invalid shader: Shader has no constant buffers");
- return false;
- }
- if (boundResCount < 1) {
- qWarning("Invalid shader: No resources bound. Expected to have at least a constant buffer bound.");
- return false;
- }
-
- if (Q_UNLIKELY(debug_shader()))
- qDebug("Shader reflection size %d type %d v%u.%u input elems %d cbuffers %d boundres %d",
- result->blob.size(), result->type, major, minor, ieCount, cbufferCount, boundResCount);
-
- for (int i = 0; i < boundResCount; ++i) {
- D3D12_SHADER_INPUT_BIND_DESC desc;
- if (FAILED(reflector->GetResourceBindingDesc(i, &desc))) {
- qWarning("D3D reflection: Failed to query resource binding %d", i);
- continue;
- }
- bool gotCBuffer = false;
- if (desc.Type == D3D_SIT_CBUFFER) {
- ID3D12ShaderReflectionConstantBuffer *cbuf = reflector->GetConstantBufferByName(desc.Name);
- D3D12_SHADER_BUFFER_DESC bufDesc;
- if (FAILED(cbuf->GetDesc(&bufDesc))) {
- qWarning("D3D reflection: Failed to query constant buffer description");
- continue;
- }
- if (gotCBuffer) {
- qWarning("D3D reflection: Found more than one constant buffers. Only the first one is used.");
- continue;
- }
- gotCBuffer = true;
- result->constantDataSize = bufDesc.Size;
- for (uint cbIdx = 0; cbIdx < bufDesc.Variables; ++cbIdx) {
- ID3D12ShaderReflectionVariable *cvar = cbuf->GetVariableByIndex(cbIdx);
- D3D12_SHADER_VARIABLE_DESC varDesc;
- if (FAILED(cvar->GetDesc(&varDesc))) {
- qWarning("D3D reflection: Failed to query constant buffer variable %d", cbIdx);
- return false;
- }
- // we report the full size of the buffer but only return variables that are actually used by this shader
- if (!(varDesc.uFlags & D3D_SVF_USED))
- continue;
- ShaderInfo::Variable v;
- v.type = ShaderInfo::Constant;
- v.name = QByteArray(varDesc.Name);
- v.offset = varDesc.StartOffset;
- v.size = varDesc.Size;
- result->variables.append(v);
- }
- } else if (desc.Type == D3D_SIT_TEXTURE) {
- if (desc.Dimension != D3D_SRV_DIMENSION_TEXTURE2D) {
- qWarning("D3D reflection: Texture %s is not a 2D texture, ignoring.", qPrintable(desc.Name));
- continue;
- }
- if (desc.NumSamples != (UINT) -1) {
- qWarning("D3D reflection: Texture %s is multisample (%u), ignoring.", qPrintable(desc.Name), desc.NumSamples);
- continue;
- }
- if (desc.BindCount != 1) {
- qWarning("D3D reflection: Texture %s is an array, ignoring.", qPrintable(desc.Name));
- continue;
- }
- if (desc.Space != 0) {
- qWarning("D3D reflection: Texture %s is not using register space 0, ignoring.", qPrintable(desc.Name));
- continue;
- }
- ShaderInfo::Variable v;
- v.type = ShaderInfo::Texture;
- v.name = QByteArray(desc.Name);
- v.bindPoint = desc.BindPoint;
- result->variables.append(v);
- } else if (desc.Type == D3D_SIT_SAMPLER) {
- if (desc.BindCount != 1) {
- qWarning("D3D reflection: Sampler %s is an array, ignoring.", qPrintable(desc.Name));
- continue;
- }
- if (desc.Space != 0) {
- qWarning("D3D reflection: Sampler %s is not using register space 0, ignoring.", qPrintable(desc.Name));
- continue;
- }
- ShaderInfo::Variable v;
- v.type = ShaderInfo::Sampler;
- v.name = QByteArray(desc.Name);
- v.bindPoint = desc.BindPoint;
- result->variables.append(v);
- } else {
- qWarning("D3D reflection: Resource binding %d has an unknown type of %d and will be ignored.", i, desc.Type);
- continue;
- }
- }
-
- if (Q_UNLIKELY(debug_shader()))
- qDebug() << "Variables:" << result->variables << "cbuffer size" << result->constantDataSize;
-
- return true;
-}
-
-QT_END_NAMESPACE