aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h176
1 files changed, 0 insertions, 176 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h
deleted file mode 100644
index dec85fd782..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h
+++ /dev/null
@@ -1,176 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSGD3D12SHADEREFFECTNODE_P_H
-#define QSGD3D12SHADEREFFECTNODE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qsgadaptationlayer_p.h>
-#include "qsgd3d12material_p.h"
-
-QT_BEGIN_NAMESPACE
-
-class QSGD3D12RenderContext;
-class QSGD3D12GuiThreadShaderEffectManager;
-class QSGD3D12ShaderEffectNode;
-class QSGD3D12Texture;
-class QFileSelector;
-
-class QSGD3D12ShaderLinker
-{
-public:
- void reset(const QByteArray &vertBlob, const QByteArray &fragBlob);
-
- void feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr);
- void feedSamplers(const QSGShaderEffectNode::ShaderData &shader);
- void feedTextures(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr);
- void linkTextureSubRects();
-
- void dump();
-
- struct Constant {
- uint size;
- QSGShaderEffectNode::VariableData::SpecialType specialType;
- QVariant value;
- bool operator==(const Constant &other) const {
- return size == other.size && specialType == other.specialType
- && (specialType == QSGShaderEffectNode::VariableData::None ? value == other.value : true);
- }
- };
-
- bool error;
- QByteArray vs;
- QByteArray fs;
- uint constantBufferSize;
- QHash<uint, Constant> constants; // offset -> Constant
- QSet<int> samplers; // bindpoint
- QHash<int, QVariant> textures; // bindpoint -> value (source ref)
- QHash<QByteArray, int> textureNameMap; // name -> bindpoint
-};
-
-QDebug operator<<(QDebug debug, const QSGD3D12ShaderLinker::Constant &c);
-
-class QSGD3D12ShaderEffectMaterial : public QSGD3D12Material
-{
-public:
- QSGD3D12ShaderEffectMaterial(QSGD3D12ShaderEffectNode *node);
- ~QSGD3D12ShaderEffectMaterial();
-
- QSGMaterialType *type() const override;
- int compare(const QSGMaterial *other) const override;
-
- int constantBufferSize() const override;
- void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
- UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state,
- QSGD3D12PipelineState *pipelineState,
- ExtraState *extraState,
- quint8 *constantBuffer) override;
-
- void updateTextureProviders(bool layoutChange);
-
- QSGD3D12ShaderEffectNode *node;
- bool valid = false;
- QSGShaderEffectNode::CullMode cullMode = QSGShaderEffectNode::NoCulling;
- bool hasCustomVertexShader = false;
- bool hasCustomFragmentShader = false;
- QSGD3D12ShaderLinker linker;
- QSGMaterialType *mtype = nullptr;
- QVector<QSGTextureProvider *> textureProviders;
- QSGD3D12Texture *dummy = nullptr;
- bool geometryUsesTextureSubRect = false;
-};
-
-class QSGD3D12ShaderEffectNode : public QObject, public QSGShaderEffectNode
-{
- Q_OBJECT
-
-public:
- QSGD3D12ShaderEffectNode(QSGD3D12RenderContext *rc, QSGD3D12GuiThreadShaderEffectManager *mgr);
-
- QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) override;
- void syncMaterial(SyncData *syncData) override;
-
- static void cleanupMaterialTypeCache();
-
- void preprocess() override;
-
- QSGD3D12RenderContext *renderContext() { return m_rc; }
-
-private Q_SLOTS:
- void handleTextureChange();
- void handleTextureProviderDestroyed(QObject *object);
-
-private:
- QSGD3D12RenderContext *m_rc;
- QSGD3D12GuiThreadShaderEffectManager *m_mgr;
- QSGD3D12ShaderEffectMaterial m_material;
-};
-
-class QSGD3D12GuiThreadShaderEffectManager : public QSGGuiThreadShaderEffectManager
-{
-public:
- bool hasSeparateSamplerAndTextureObjects() const override;
-
- QString log() const override;
- Status status() const override;
-
- void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) override;
-
-private:
- bool reflect(ShaderInfo *result);
- QString m_log;
- Status m_status = Uncompiled;
- QFileSelector *m_fileSelector = nullptr;
-
- friend class QSGD3D12ShaderCompileTask;
-};
-
-QT_END_NAMESPACE
-
-#endif // QSGD3D12SHADEREFFECTNODE_P_H