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Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h deleted file mode 100644 index dec85fd782..0000000000 --- a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h +++ /dev/null @@ -1,176 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QSGD3D12SHADEREFFECTNODE_P_H -#define QSGD3D12SHADEREFFECTNODE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -#include <private/qsgadaptationlayer_p.h> -#include "qsgd3d12material_p.h" - -QT_BEGIN_NAMESPACE - -class QSGD3D12RenderContext; -class QSGD3D12GuiThreadShaderEffectManager; -class QSGD3D12ShaderEffectNode; -class QSGD3D12Texture; -class QFileSelector; - -class QSGD3D12ShaderLinker -{ -public: - void reset(const QByteArray &vertBlob, const QByteArray &fragBlob); - - void feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr); - void feedSamplers(const QSGShaderEffectNode::ShaderData &shader); - void feedTextures(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr); - void linkTextureSubRects(); - - void dump(); - - struct Constant { - uint size; - QSGShaderEffectNode::VariableData::SpecialType specialType; - QVariant value; - bool operator==(const Constant &other) const { - return size == other.size && specialType == other.specialType - && (specialType == QSGShaderEffectNode::VariableData::None ? value == other.value : true); - } - }; - - bool error; - QByteArray vs; - QByteArray fs; - uint constantBufferSize; - QHash<uint, Constant> constants; // offset -> Constant - QSet<int> samplers; // bindpoint - QHash<int, QVariant> textures; // bindpoint -> value (source ref) - QHash<QByteArray, int> textureNameMap; // name -> bindpoint -}; - -QDebug operator<<(QDebug debug, const QSGD3D12ShaderLinker::Constant &c); - -class QSGD3D12ShaderEffectMaterial : public QSGD3D12Material -{ -public: - QSGD3D12ShaderEffectMaterial(QSGD3D12ShaderEffectNode *node); - ~QSGD3D12ShaderEffectMaterial(); - - QSGMaterialType *type() const override; - int compare(const QSGMaterial *other) const override; - - int constantBufferSize() const override; - void preparePipeline(QSGD3D12PipelineState *pipelineState) override; - UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, - QSGD3D12PipelineState *pipelineState, - ExtraState *extraState, - quint8 *constantBuffer) override; - - void updateTextureProviders(bool layoutChange); - - QSGD3D12ShaderEffectNode *node; - bool valid = false; - QSGShaderEffectNode::CullMode cullMode = QSGShaderEffectNode::NoCulling; - bool hasCustomVertexShader = false; - bool hasCustomFragmentShader = false; - QSGD3D12ShaderLinker linker; - QSGMaterialType *mtype = nullptr; - QVector<QSGTextureProvider *> textureProviders; - QSGD3D12Texture *dummy = nullptr; - bool geometryUsesTextureSubRect = false; -}; - -class QSGD3D12ShaderEffectNode : public QObject, public QSGShaderEffectNode -{ - Q_OBJECT - -public: - QSGD3D12ShaderEffectNode(QSGD3D12RenderContext *rc, QSGD3D12GuiThreadShaderEffectManager *mgr); - - QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) override; - void syncMaterial(SyncData *syncData) override; - - static void cleanupMaterialTypeCache(); - - void preprocess() override; - - QSGD3D12RenderContext *renderContext() { return m_rc; } - -private Q_SLOTS: - void handleTextureChange(); - void handleTextureProviderDestroyed(QObject *object); - -private: - QSGD3D12RenderContext *m_rc; - QSGD3D12GuiThreadShaderEffectManager *m_mgr; - QSGD3D12ShaderEffectMaterial m_material; -}; - -class QSGD3D12GuiThreadShaderEffectManager : public QSGGuiThreadShaderEffectManager -{ -public: - bool hasSeparateSamplerAndTextureObjects() const override; - - QString log() const override; - Status status() const override; - - void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) override; - -private: - bool reflect(ShaderInfo *result); - QString m_log; - Status m_status = Uncompiled; - QFileSelector *m_fileSelector = nullptr; - - friend class QSGD3D12ShaderCompileTask; -}; - -QT_END_NAMESPACE - -#endif // QSGD3D12SHADEREFFECTNODE_P_H |