diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp deleted file mode 100644 index 807fbcdcec..0000000000 --- a/src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp +++ /dev/null @@ -1,314 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qsgd3d12spritenode_p.h" -#include "qsgd3d12material_p.h" - -#include "vs_sprite.hlslh" -#include "ps_sprite.hlslh" - -QT_BEGIN_NAMESPACE - -struct SpriteVertex -{ - float x; - float y; - float tx; - float ty; -}; - -struct SpriteVertices -{ - SpriteVertex v1; - SpriteVertex v2; - SpriteVertex v3; - SpriteVertex v4; -}; - -class QSGD3D12SpriteMaterial : public QSGD3D12Material -{ -public: - QSGD3D12SpriteMaterial(); - ~QSGD3D12SpriteMaterial(); - - QSGMaterialType *type() const override { static QSGMaterialType type; return &type; } - - int compare(const QSGMaterial *other) const override - { - return this - static_cast<const QSGD3D12SpriteMaterial *>(other); - } - - int constantBufferSize() const override; - void preparePipeline(QSGD3D12PipelineState *pipelineState) override; - UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, - QSGD3D12PipelineState *pipelineState, - ExtraState *extraState, - quint8 *constantBuffer) override; - - QSGTexture *texture; - - float animT; - float animX1; - float animY1; - float animX2; - float animY2; - float animW; - float animH; -}; - -QSGD3D12SpriteMaterial::QSGD3D12SpriteMaterial() - : texture(nullptr), - animT(0.0f), - animX1(0.0f), - animY1(0.0f), - animX2(0.0f), - animY2(0.0f), - animW(1.0f), - animH(1.0f) -{ - setFlag(Blending, true); -} - -QSGD3D12SpriteMaterial::~QSGD3D12SpriteMaterial() -{ - delete texture; -} - -static const int SPRITE_CB_SIZE_0 = 16 * sizeof(float); // float4x4 -static const int SPRITE_CB_SIZE_1 = 4 * sizeof(float); // float4 -static const int SPRITE_CB_SIZE_2 = 3 * sizeof(float); // float3 -static const int SPRITE_CB_SIZE_3 = sizeof(float); // float -static const int SPRITE_CB_SIZE = SPRITE_CB_SIZE_0 + SPRITE_CB_SIZE_1 + SPRITE_CB_SIZE_2 + SPRITE_CB_SIZE_3; - -int QSGD3D12SpriteMaterial::constantBufferSize() const -{ - return QSGD3D12Engine::alignedConstantBufferSize(SPRITE_CB_SIZE); -} - -void QSGD3D12SpriteMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState) -{ - pipelineState->shaders.vs = g_VS_Sprite; - pipelineState->shaders.vsSize = sizeof(g_VS_Sprite); - pipelineState->shaders.ps = g_PS_Sprite; - pipelineState->shaders.psSize = sizeof(g_PS_Sprite); - - pipelineState->shaders.rootSig.textureViewCount = 1; -} - -QSGD3D12Material::UpdateResults QSGD3D12SpriteMaterial::updatePipeline(const QSGD3D12MaterialRenderState &state, - QSGD3D12PipelineState *, - ExtraState *, - quint8 *constantBuffer) -{ - QSGD3D12Material::UpdateResults r = UpdatedConstantBuffer; - quint8 *p = constantBuffer; - - if (state.isMatrixDirty()) - memcpy(p, state.combinedMatrix().constData(), SPRITE_CB_SIZE_0); - p += SPRITE_CB_SIZE_0; - - { - const float v[] = { animX1, animY1, animX2, animY2 }; - memcpy(p, v, SPRITE_CB_SIZE_1); - } - p += SPRITE_CB_SIZE_1; - - { - const float v[] = { animW, animH, animT }; - memcpy(p, v, SPRITE_CB_SIZE_2); - } - p += SPRITE_CB_SIZE_2; - - if (state.isOpacityDirty()) { - const float opacity = state.opacity(); - memcpy(p, &opacity, SPRITE_CB_SIZE_3); - } - - texture->bind(); - - return r; -} - -static QSGGeometry::Attribute Sprite_Attributes[] = { - QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute), - QSGGeometry::Attribute::createWithAttributeType(1, 2, QSGGeometry::FloatType, QSGGeometry::TexCoordAttribute), -}; - -static QSGGeometry::AttributeSet Sprite_AttributeSet = { 2, 4 * sizeof(float), Sprite_Attributes }; - -QSGD3D12SpriteNode::QSGD3D12SpriteNode() - : m_material(new QSGD3D12SpriteMaterial) - , m_geometryDirty(true) - , m_sheetSize(QSize(64, 64)) -{ - m_geometry = new QSGGeometry(Sprite_AttributeSet, 4, 6); - m_geometry->setDrawingMode(QSGGeometry::DrawTriangles); - - quint16 *indices = m_geometry->indexDataAsUShort(); - indices[0] = 0; - indices[1] = 1; - indices[2] = 2; - indices[3] = 1; - indices[4] = 3; - indices[5] = 2; - - setGeometry(m_geometry); - setMaterial(m_material); - setFlag(OwnsGeometry, true); - setFlag(OwnsMaterial, true); -} - -void QSGD3D12SpriteNode::setTexture(QSGTexture *texture) -{ - m_material->texture = texture; - m_geometryDirty = true; - markDirty(DirtyMaterial); -} - -void QSGD3D12SpriteNode::setTime(float time) -{ - m_material->animT = time; - markDirty(DirtyMaterial); -} - -void QSGD3D12SpriteNode::setSourceA(const QPoint &source) -{ - if (m_sourceA != source) { - m_sourceA = source; - m_material->animX1 = static_cast<float>(source.x()) / m_sheetSize.width(); - m_material->animY1 = static_cast<float>(source.y()) / m_sheetSize.height(); - markDirty(DirtyMaterial); - } -} - -void QSGD3D12SpriteNode::setSourceB(const QPoint &source) -{ - if (m_sourceB != source) { - m_sourceB = source; - m_material->animX2 = static_cast<float>(source.x()) / m_sheetSize.width(); - m_material->animY2 = static_cast<float>(source.y()) / m_sheetSize.height(); - markDirty(DirtyMaterial); - } -} - -void QSGD3D12SpriteNode::setSpriteSize(const QSize &size) -{ - if (m_spriteSize != size) { - m_spriteSize = size; - m_material->animW = static_cast<float>(size.width()) / m_sheetSize.width(); - m_material->animH = static_cast<float>(size.height()) / m_sheetSize.height(); - markDirty(DirtyMaterial); - } -} - -void QSGD3D12SpriteNode::setSheetSize(const QSize &size) -{ - if (m_sheetSize != size) { - m_sheetSize = size; - - // Update all dependent properties - m_material->animX1 = static_cast<float>(m_sourceA.x()) / m_sheetSize.width(); - m_material->animY1 = static_cast<float>(m_sourceA.y()) / m_sheetSize.height(); - m_material->animX2 = static_cast<float>(m_sourceB.x()) / m_sheetSize.width(); - m_material->animY2 = static_cast<float>(m_sourceB.y()) / m_sheetSize.height(); - m_material->animW = static_cast<float>(m_spriteSize.width()) / m_sheetSize.width(); - m_material->animH = static_cast<float>(m_spriteSize.height()) / m_sheetSize.height(); - - markDirty(DirtyMaterial); - } -} - -void QSGD3D12SpriteNode::setSize(const QSizeF &size) -{ - if (m_size != size) { - m_size = size; - m_geometryDirty = true; - } -} - -void QSGD3D12SpriteNode::setFiltering(QSGTexture::Filtering filtering) -{ - m_material->texture->setFiltering(filtering); - markDirty(DirtyMaterial); -} - -void QSGD3D12SpriteNode::update() -{ - if (m_geometryDirty) { - m_geometryDirty = false; - updateGeometry(); - } -} - -void QSGD3D12SpriteNode::updateGeometry() -{ - if (!m_material->texture) - return; - - SpriteVertices *p = static_cast<SpriteVertices *>(m_geometry->vertexData()); - const QRectF texRect = m_material->texture->normalizedTextureSubRect(); - - p->v1.tx = texRect.topLeft().x(); - p->v1.ty = texRect.topLeft().y(); - - p->v2.tx = texRect.topRight().x(); - p->v2.ty = texRect.topRight().y(); - - p->v3.tx = texRect.bottomLeft().x(); - p->v3.ty = texRect.bottomLeft().y(); - - p->v4.tx = texRect.bottomRight().x(); - p->v4.ty = texRect.bottomRight().y(); - - p->v1.x = 0; - p->v1.y = 0; - - p->v2.x = m_size.width(); - p->v2.y = 0; - - p->v3.x = 0; - p->v3.y = m_size.height(); - - p->v4.x = m_size.width(); - p->v4.y = m_size.height(); - - markDirty(DirtyGeometry); -} - -QT_END_NAMESPACE |