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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp314
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diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp
deleted file mode 100644
index 807fbcdcec..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12spritenode.cpp
+++ /dev/null
@@ -1,314 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12spritenode_p.h"
-#include "qsgd3d12material_p.h"
-
-#include "vs_sprite.hlslh"
-#include "ps_sprite.hlslh"
-
-QT_BEGIN_NAMESPACE
-
-struct SpriteVertex
-{
- float x;
- float y;
- float tx;
- float ty;
-};
-
-struct SpriteVertices
-{
- SpriteVertex v1;
- SpriteVertex v2;
- SpriteVertex v3;
- SpriteVertex v4;
-};
-
-class QSGD3D12SpriteMaterial : public QSGD3D12Material
-{
-public:
- QSGD3D12SpriteMaterial();
- ~QSGD3D12SpriteMaterial();
-
- QSGMaterialType *type() const override { static QSGMaterialType type; return &type; }
-
- int compare(const QSGMaterial *other) const override
- {
- return this - static_cast<const QSGD3D12SpriteMaterial *>(other);
- }
-
- int constantBufferSize() const override;
- void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
- UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state,
- QSGD3D12PipelineState *pipelineState,
- ExtraState *extraState,
- quint8 *constantBuffer) override;
-
- QSGTexture *texture;
-
- float animT;
- float animX1;
- float animY1;
- float animX2;
- float animY2;
- float animW;
- float animH;
-};
-
-QSGD3D12SpriteMaterial::QSGD3D12SpriteMaterial()
- : texture(nullptr),
- animT(0.0f),
- animX1(0.0f),
- animY1(0.0f),
- animX2(0.0f),
- animY2(0.0f),
- animW(1.0f),
- animH(1.0f)
-{
- setFlag(Blending, true);
-}
-
-QSGD3D12SpriteMaterial::~QSGD3D12SpriteMaterial()
-{
- delete texture;
-}
-
-static const int SPRITE_CB_SIZE_0 = 16 * sizeof(float); // float4x4
-static const int SPRITE_CB_SIZE_1 = 4 * sizeof(float); // float4
-static const int SPRITE_CB_SIZE_2 = 3 * sizeof(float); // float3
-static const int SPRITE_CB_SIZE_3 = sizeof(float); // float
-static const int SPRITE_CB_SIZE = SPRITE_CB_SIZE_0 + SPRITE_CB_SIZE_1 + SPRITE_CB_SIZE_2 + SPRITE_CB_SIZE_3;
-
-int QSGD3D12SpriteMaterial::constantBufferSize() const
-{
- return QSGD3D12Engine::alignedConstantBufferSize(SPRITE_CB_SIZE);
-}
-
-void QSGD3D12SpriteMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
-{
- pipelineState->shaders.vs = g_VS_Sprite;
- pipelineState->shaders.vsSize = sizeof(g_VS_Sprite);
- pipelineState->shaders.ps = g_PS_Sprite;
- pipelineState->shaders.psSize = sizeof(g_PS_Sprite);
-
- pipelineState->shaders.rootSig.textureViewCount = 1;
-}
-
-QSGD3D12Material::UpdateResults QSGD3D12SpriteMaterial::updatePipeline(const QSGD3D12MaterialRenderState &state,
- QSGD3D12PipelineState *,
- ExtraState *,
- quint8 *constantBuffer)
-{
- QSGD3D12Material::UpdateResults r = UpdatedConstantBuffer;
- quint8 *p = constantBuffer;
-
- if (state.isMatrixDirty())
- memcpy(p, state.combinedMatrix().constData(), SPRITE_CB_SIZE_0);
- p += SPRITE_CB_SIZE_0;
-
- {
- const float v[] = { animX1, animY1, animX2, animY2 };
- memcpy(p, v, SPRITE_CB_SIZE_1);
- }
- p += SPRITE_CB_SIZE_1;
-
- {
- const float v[] = { animW, animH, animT };
- memcpy(p, v, SPRITE_CB_SIZE_2);
- }
- p += SPRITE_CB_SIZE_2;
-
- if (state.isOpacityDirty()) {
- const float opacity = state.opacity();
- memcpy(p, &opacity, SPRITE_CB_SIZE_3);
- }
-
- texture->bind();
-
- return r;
-}
-
-static QSGGeometry::Attribute Sprite_Attributes[] = {
- QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute),
- QSGGeometry::Attribute::createWithAttributeType(1, 2, QSGGeometry::FloatType, QSGGeometry::TexCoordAttribute),
-};
-
-static QSGGeometry::AttributeSet Sprite_AttributeSet = { 2, 4 * sizeof(float), Sprite_Attributes };
-
-QSGD3D12SpriteNode::QSGD3D12SpriteNode()
- : m_material(new QSGD3D12SpriteMaterial)
- , m_geometryDirty(true)
- , m_sheetSize(QSize(64, 64))
-{
- m_geometry = new QSGGeometry(Sprite_AttributeSet, 4, 6);
- m_geometry->setDrawingMode(QSGGeometry::DrawTriangles);
-
- quint16 *indices = m_geometry->indexDataAsUShort();
- indices[0] = 0;
- indices[1] = 1;
- indices[2] = 2;
- indices[3] = 1;
- indices[4] = 3;
- indices[5] = 2;
-
- setGeometry(m_geometry);
- setMaterial(m_material);
- setFlag(OwnsGeometry, true);
- setFlag(OwnsMaterial, true);
-}
-
-void QSGD3D12SpriteNode::setTexture(QSGTexture *texture)
-{
- m_material->texture = texture;
- m_geometryDirty = true;
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12SpriteNode::setTime(float time)
-{
- m_material->animT = time;
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12SpriteNode::setSourceA(const QPoint &source)
-{
- if (m_sourceA != source) {
- m_sourceA = source;
- m_material->animX1 = static_cast<float>(source.x()) / m_sheetSize.width();
- m_material->animY1 = static_cast<float>(source.y()) / m_sheetSize.height();
- markDirty(DirtyMaterial);
- }
-}
-
-void QSGD3D12SpriteNode::setSourceB(const QPoint &source)
-{
- if (m_sourceB != source) {
- m_sourceB = source;
- m_material->animX2 = static_cast<float>(source.x()) / m_sheetSize.width();
- m_material->animY2 = static_cast<float>(source.y()) / m_sheetSize.height();
- markDirty(DirtyMaterial);
- }
-}
-
-void QSGD3D12SpriteNode::setSpriteSize(const QSize &size)
-{
- if (m_spriteSize != size) {
- m_spriteSize = size;
- m_material->animW = static_cast<float>(size.width()) / m_sheetSize.width();
- m_material->animH = static_cast<float>(size.height()) / m_sheetSize.height();
- markDirty(DirtyMaterial);
- }
-}
-
-void QSGD3D12SpriteNode::setSheetSize(const QSize &size)
-{
- if (m_sheetSize != size) {
- m_sheetSize = size;
-
- // Update all dependent properties
- m_material->animX1 = static_cast<float>(m_sourceA.x()) / m_sheetSize.width();
- m_material->animY1 = static_cast<float>(m_sourceA.y()) / m_sheetSize.height();
- m_material->animX2 = static_cast<float>(m_sourceB.x()) / m_sheetSize.width();
- m_material->animY2 = static_cast<float>(m_sourceB.y()) / m_sheetSize.height();
- m_material->animW = static_cast<float>(m_spriteSize.width()) / m_sheetSize.width();
- m_material->animH = static_cast<float>(m_spriteSize.height()) / m_sheetSize.height();
-
- markDirty(DirtyMaterial);
- }
-}
-
-void QSGD3D12SpriteNode::setSize(const QSizeF &size)
-{
- if (m_size != size) {
- m_size = size;
- m_geometryDirty = true;
- }
-}
-
-void QSGD3D12SpriteNode::setFiltering(QSGTexture::Filtering filtering)
-{
- m_material->texture->setFiltering(filtering);
- markDirty(DirtyMaterial);
-}
-
-void QSGD3D12SpriteNode::update()
-{
- if (m_geometryDirty) {
- m_geometryDirty = false;
- updateGeometry();
- }
-}
-
-void QSGD3D12SpriteNode::updateGeometry()
-{
- if (!m_material->texture)
- return;
-
- SpriteVertices *p = static_cast<SpriteVertices *>(m_geometry->vertexData());
- const QRectF texRect = m_material->texture->normalizedTextureSubRect();
-
- p->v1.tx = texRect.topLeft().x();
- p->v1.ty = texRect.topLeft().y();
-
- p->v2.tx = texRect.topRight().x();
- p->v2.ty = texRect.topRight().y();
-
- p->v3.tx = texRect.bottomLeft().x();
- p->v3.ty = texRect.bottomLeft().y();
-
- p->v4.tx = texRect.bottomRight().x();
- p->v4.ty = texRect.bottomRight().y();
-
- p->v1.x = 0;
- p->v1.y = 0;
-
- p->v2.x = m_size.width();
- p->v2.y = 0;
-
- p->v3.x = 0;
- p->v3.y = m_size.height();
-
- p->v4.x = m_size.width();
- p->v4.y = m_size.height();
-
- markDirty(DirtyGeometry);
-}
-
-QT_END_NAMESPACE