diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/shaders/shaders.pri')
-rw-r--r-- | src/plugins/scenegraph/d3d12/shaders/shaders.pri | 141 |
1 files changed, 0 insertions, 141 deletions
diff --git a/src/plugins/scenegraph/d3d12/shaders/shaders.pri b/src/plugins/scenegraph/d3d12/shaders/shaders.pri deleted file mode 100644 index 963f4c5d8c..0000000000 --- a/src/plugins/scenegraph/d3d12/shaders/shaders.pri +++ /dev/null @@ -1,141 +0,0 @@ -vertexcolor_VSPS = $$PWD/vertexcolor.hlsl -vertexcolor_vshader.input = vertexcolor_VSPS -vertexcolor_vshader.header = vs_vertexcolor.hlslh -vertexcolor_vshader.entry = VS_VertexColor -vertexcolor_vshader.type = vs_5_0 -vertexcolor_pshader.input = vertexcolor_VSPS -vertexcolor_pshader.header = ps_vertexcolor.hlslh -vertexcolor_pshader.entry = PS_VertexColor -vertexcolor_pshader.type = ps_5_0 - -flatcolor_VSPS = $$PWD/flatcolor.hlsl -flatcolor_vshader.input = flatcolor_VSPS -flatcolor_vshader.header = vs_flatcolor.hlslh -flatcolor_vshader.entry = VS_FlatColor -flatcolor_vshader.type = vs_5_0 -flatcolor_pshader.input = flatcolor_VSPS -flatcolor_pshader.header = ps_flatcolor.hlslh -flatcolor_pshader.entry = PS_FlatColor -flatcolor_pshader.type = ps_5_0 - -stencilclip_VSPS = $$PWD/stencilclip.hlsl -stencilclip_vshader.input = stencilclip_VSPS -stencilclip_vshader.header = vs_stencilclip.hlslh -stencilclip_vshader.entry = VS_StencilClip -stencilclip_vshader.type = vs_5_0 -stencilclip_pshader.input = stencilclip_VSPS -stencilclip_pshader.header = ps_stencilclip.hlslh -stencilclip_pshader.entry = PS_StencilClip -stencilclip_pshader.type = ps_5_0 - -smoothcolor_VSPS = $$PWD/smoothcolor.hlsl -smoothcolor_vshader.input = smoothcolor_VSPS -smoothcolor_vshader.header = vs_smoothcolor.hlslh -smoothcolor_vshader.entry = VS_SmoothColor -smoothcolor_vshader.type = vs_5_0 -smoothcolor_pshader.input = smoothcolor_VSPS -smoothcolor_pshader.header = ps_smoothcolor.hlslh -smoothcolor_pshader.entry = PS_SmoothColor -smoothcolor_pshader.type = ps_5_0 - -texture_VSPS = $$PWD/texture.hlsl -texture_vshader.input = texture_VSPS -texture_vshader.header = vs_texture.hlslh -texture_vshader.entry = VS_Texture -texture_vshader.type = vs_5_0 -texture_pshader.input = texture_VSPS -texture_pshader.header = ps_texture.hlslh -texture_pshader.entry = PS_Texture -texture_pshader.type = ps_5_0 - -smoothtexture_VSPS = $$PWD/smoothtexture.hlsl -smoothtexture_vshader.input = smoothtexture_VSPS -smoothtexture_vshader.header = vs_smoothtexture.hlslh -smoothtexture_vshader.entry = VS_SmoothTexture -smoothtexture_vshader.type = vs_5_0 -smoothtexture_pshader.input = smoothtexture_VSPS -smoothtexture_pshader.header = ps_smoothtexture.hlslh -smoothtexture_pshader.entry = PS_SmoothTexture -smoothtexture_pshader.type = ps_5_0 - -mipmapgen_CS = $$PWD/mipmapgen.hlsl -mipmapgen_cshader.input = mipmapgen_CS -mipmapgen_cshader.header = cs_mipmapgen.hlslh -mipmapgen_cshader.entry = CS_Generate4MipMaps -mipmapgen_cshader.type = cs_5_0 - -textmask_VSPS = $$PWD/textmask.hlsl -textmask_vshader.input = textmask_VSPS -textmask_vshader.header = vs_textmask.hlslh -textmask_vshader.entry = VS_TextMask -textmask_vshader.type = vs_5_0 -textmask_pshader24.input = textmask_VSPS -textmask_pshader24.header = ps_textmask24.hlslh -textmask_pshader24.entry = PS_TextMask24 -textmask_pshader24.type = ps_5_0 -textmask_pshader32.input = textmask_VSPS -textmask_pshader32.header = ps_textmask32.hlslh -textmask_pshader32.entry = PS_TextMask32 -textmask_pshader32.type = ps_5_0 -textmask_pshader8.input = textmask_VSPS -textmask_pshader8.header = ps_textmask8.hlslh -textmask_pshader8.entry = PS_TextMask8 -textmask_pshader8.type = ps_5_0 -styledtext_vshader.input = textmask_VSPS -styledtext_vshader.header = vs_styledtext.hlslh -styledtext_vshader.entry = VS_StyledText -styledtext_vshader.type = vs_5_0 -styledtext_pshader.input = textmask_VSPS -styledtext_pshader.header = ps_styledtext.hlslh -styledtext_pshader.entry = PS_StyledText -styledtext_pshader.type = ps_5_0 -outlinedtext_vshader.input = textmask_VSPS -outlinedtext_vshader.header = vs_outlinedtext.hlslh -outlinedtext_vshader.entry = VS_OutlinedText -outlinedtext_vshader.type = vs_5_0 -outlinedtext_pshader.input = textmask_VSPS -outlinedtext_pshader.header = ps_outlinedtext.hlslh -outlinedtext_pshader.entry = PS_OutlinedText -outlinedtext_pshader.type = ps_5_0 - -shadereffectdefault_VSPS = $$PWD/shadereffectdefault.hlsl -shadereffectdefault_vshader.input = shadereffectdefault_VSPS -shadereffectdefault_vshader.header = vs_shadereffectdefault.hlslh -shadereffectdefault_vshader.entry = VS_DefaultShaderEffect -shadereffectdefault_vshader.type = vs_5_0 -shadereffectdefault_pshader.input = shadereffectdefault_VSPS -shadereffectdefault_pshader.header = ps_shadereffectdefault.hlslh -shadereffectdefault_pshader.entry = PS_DefaultShaderEffect -shadereffectdefault_pshader.type = ps_5_0 - -sprite_VSPS = $$PWD/sprite.hlsl -sprite_vshader.input = sprite_VSPS -sprite_vshader.header = vs_sprite.hlslh -sprite_vshader.entry = VS_Sprite -sprite_vshader.type = vs_5_0 -sprite_pshader.input = sprite_VSPS -sprite_pshader.header = ps_sprite.hlslh -sprite_pshader.entry = PS_Sprite -sprite_pshader.type = ps_5_0 - -tdr_CS = $$PWD/tdr.hlsl -tdr_cshader.input = tdr_CS -tdr_cshader.header = cs_tdr.hlslh -tdr_cshader.entry = timeout -tdr_cshader.type = cs_5_0 - -HLSL_SHADERS = \ - vertexcolor_vshader vertexcolor_pshader \ - flatcolor_vshader flatcolor_pshader \ - stencilclip_vshader stencilclip_pshader \ - smoothcolor_vshader smoothcolor_pshader \ - texture_vshader texture_pshader \ - smoothtexture_vshader smoothtexture_pshader \ - mipmapgen_cshader \ - textmask_vshader textmask_pshader24 textmask_pshader32 textmask_pshader8 \ - styledtext_vshader styledtext_pshader outlinedtext_vshader outlinedtext_pshader \ - shadereffectdefault_vshader shadereffectdefault_pshader \ - sprite_vshader sprite_pshader \ - tdr_cshader - -load(hlsl_bytecode_header) |