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Diffstat (limited to 'src/plugins/scenegraph/d3d12/shaders/shaders.pri')
-rw-r--r--src/plugins/scenegraph/d3d12/shaders/shaders.pri141
1 files changed, 0 insertions, 141 deletions
diff --git a/src/plugins/scenegraph/d3d12/shaders/shaders.pri b/src/plugins/scenegraph/d3d12/shaders/shaders.pri
deleted file mode 100644
index 963f4c5d8c..0000000000
--- a/src/plugins/scenegraph/d3d12/shaders/shaders.pri
+++ /dev/null
@@ -1,141 +0,0 @@
-vertexcolor_VSPS = $$PWD/vertexcolor.hlsl
-vertexcolor_vshader.input = vertexcolor_VSPS
-vertexcolor_vshader.header = vs_vertexcolor.hlslh
-vertexcolor_vshader.entry = VS_VertexColor
-vertexcolor_vshader.type = vs_5_0
-vertexcolor_pshader.input = vertexcolor_VSPS
-vertexcolor_pshader.header = ps_vertexcolor.hlslh
-vertexcolor_pshader.entry = PS_VertexColor
-vertexcolor_pshader.type = ps_5_0
-
-flatcolor_VSPS = $$PWD/flatcolor.hlsl
-flatcolor_vshader.input = flatcolor_VSPS
-flatcolor_vshader.header = vs_flatcolor.hlslh
-flatcolor_vshader.entry = VS_FlatColor
-flatcolor_vshader.type = vs_5_0
-flatcolor_pshader.input = flatcolor_VSPS
-flatcolor_pshader.header = ps_flatcolor.hlslh
-flatcolor_pshader.entry = PS_FlatColor
-flatcolor_pshader.type = ps_5_0
-
-stencilclip_VSPS = $$PWD/stencilclip.hlsl
-stencilclip_vshader.input = stencilclip_VSPS
-stencilclip_vshader.header = vs_stencilclip.hlslh
-stencilclip_vshader.entry = VS_StencilClip
-stencilclip_vshader.type = vs_5_0
-stencilclip_pshader.input = stencilclip_VSPS
-stencilclip_pshader.header = ps_stencilclip.hlslh
-stencilclip_pshader.entry = PS_StencilClip
-stencilclip_pshader.type = ps_5_0
-
-smoothcolor_VSPS = $$PWD/smoothcolor.hlsl
-smoothcolor_vshader.input = smoothcolor_VSPS
-smoothcolor_vshader.header = vs_smoothcolor.hlslh
-smoothcolor_vshader.entry = VS_SmoothColor
-smoothcolor_vshader.type = vs_5_0
-smoothcolor_pshader.input = smoothcolor_VSPS
-smoothcolor_pshader.header = ps_smoothcolor.hlslh
-smoothcolor_pshader.entry = PS_SmoothColor
-smoothcolor_pshader.type = ps_5_0
-
-texture_VSPS = $$PWD/texture.hlsl
-texture_vshader.input = texture_VSPS
-texture_vshader.header = vs_texture.hlslh
-texture_vshader.entry = VS_Texture
-texture_vshader.type = vs_5_0
-texture_pshader.input = texture_VSPS
-texture_pshader.header = ps_texture.hlslh
-texture_pshader.entry = PS_Texture
-texture_pshader.type = ps_5_0
-
-smoothtexture_VSPS = $$PWD/smoothtexture.hlsl
-smoothtexture_vshader.input = smoothtexture_VSPS
-smoothtexture_vshader.header = vs_smoothtexture.hlslh
-smoothtexture_vshader.entry = VS_SmoothTexture
-smoothtexture_vshader.type = vs_5_0
-smoothtexture_pshader.input = smoothtexture_VSPS
-smoothtexture_pshader.header = ps_smoothtexture.hlslh
-smoothtexture_pshader.entry = PS_SmoothTexture
-smoothtexture_pshader.type = ps_5_0
-
-mipmapgen_CS = $$PWD/mipmapgen.hlsl
-mipmapgen_cshader.input = mipmapgen_CS
-mipmapgen_cshader.header = cs_mipmapgen.hlslh
-mipmapgen_cshader.entry = CS_Generate4MipMaps
-mipmapgen_cshader.type = cs_5_0
-
-textmask_VSPS = $$PWD/textmask.hlsl
-textmask_vshader.input = textmask_VSPS
-textmask_vshader.header = vs_textmask.hlslh
-textmask_vshader.entry = VS_TextMask
-textmask_vshader.type = vs_5_0
-textmask_pshader24.input = textmask_VSPS
-textmask_pshader24.header = ps_textmask24.hlslh
-textmask_pshader24.entry = PS_TextMask24
-textmask_pshader24.type = ps_5_0
-textmask_pshader32.input = textmask_VSPS
-textmask_pshader32.header = ps_textmask32.hlslh
-textmask_pshader32.entry = PS_TextMask32
-textmask_pshader32.type = ps_5_0
-textmask_pshader8.input = textmask_VSPS
-textmask_pshader8.header = ps_textmask8.hlslh
-textmask_pshader8.entry = PS_TextMask8
-textmask_pshader8.type = ps_5_0
-styledtext_vshader.input = textmask_VSPS
-styledtext_vshader.header = vs_styledtext.hlslh
-styledtext_vshader.entry = VS_StyledText
-styledtext_vshader.type = vs_5_0
-styledtext_pshader.input = textmask_VSPS
-styledtext_pshader.header = ps_styledtext.hlslh
-styledtext_pshader.entry = PS_StyledText
-styledtext_pshader.type = ps_5_0
-outlinedtext_vshader.input = textmask_VSPS
-outlinedtext_vshader.header = vs_outlinedtext.hlslh
-outlinedtext_vshader.entry = VS_OutlinedText
-outlinedtext_vshader.type = vs_5_0
-outlinedtext_pshader.input = textmask_VSPS
-outlinedtext_pshader.header = ps_outlinedtext.hlslh
-outlinedtext_pshader.entry = PS_OutlinedText
-outlinedtext_pshader.type = ps_5_0
-
-shadereffectdefault_VSPS = $$PWD/shadereffectdefault.hlsl
-shadereffectdefault_vshader.input = shadereffectdefault_VSPS
-shadereffectdefault_vshader.header = vs_shadereffectdefault.hlslh
-shadereffectdefault_vshader.entry = VS_DefaultShaderEffect
-shadereffectdefault_vshader.type = vs_5_0
-shadereffectdefault_pshader.input = shadereffectdefault_VSPS
-shadereffectdefault_pshader.header = ps_shadereffectdefault.hlslh
-shadereffectdefault_pshader.entry = PS_DefaultShaderEffect
-shadereffectdefault_pshader.type = ps_5_0
-
-sprite_VSPS = $$PWD/sprite.hlsl
-sprite_vshader.input = sprite_VSPS
-sprite_vshader.header = vs_sprite.hlslh
-sprite_vshader.entry = VS_Sprite
-sprite_vshader.type = vs_5_0
-sprite_pshader.input = sprite_VSPS
-sprite_pshader.header = ps_sprite.hlslh
-sprite_pshader.entry = PS_Sprite
-sprite_pshader.type = ps_5_0
-
-tdr_CS = $$PWD/tdr.hlsl
-tdr_cshader.input = tdr_CS
-tdr_cshader.header = cs_tdr.hlslh
-tdr_cshader.entry = timeout
-tdr_cshader.type = cs_5_0
-
-HLSL_SHADERS = \
- vertexcolor_vshader vertexcolor_pshader \
- flatcolor_vshader flatcolor_pshader \
- stencilclip_vshader stencilclip_pshader \
- smoothcolor_vshader smoothcolor_pshader \
- texture_vshader texture_pshader \
- smoothtexture_vshader smoothtexture_pshader \
- mipmapgen_cshader \
- textmask_vshader textmask_pshader24 textmask_pshader32 textmask_pshader8 \
- styledtext_vshader styledtext_pshader outlinedtext_vshader outlinedtext_pshader \
- shadereffectdefault_vshader shadereffectdefault_pshader \
- sprite_vshader sprite_pshader \
- tdr_cshader
-
-load(hlsl_bytecode_header)