diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/shaders/sprite.hlsl')
-rw-r--r-- | src/plugins/scenegraph/d3d12/shaders/sprite.hlsl | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/plugins/scenegraph/d3d12/shaders/sprite.hlsl b/src/plugins/scenegraph/d3d12/shaders/sprite.hlsl deleted file mode 100644 index d4e3b066ee..0000000000 --- a/src/plugins/scenegraph/d3d12/shaders/sprite.hlsl +++ /dev/null @@ -1,43 +0,0 @@ -struct VSInput -{ - float4 position : POSITION; - float2 coord : TEXCOORD0; -}; - -cbuffer ConstantBuffer : register(b0) -{ - float4x4 mvp; - float4 animPos; - float3 animData; - float opacity; -}; - -struct PSInput -{ - float4 position : SV_POSITION; - float4 fTexS : TEXCOORD0; - float progress : TEXCOORD1; -}; - -Texture2D tex : register(t0); -SamplerState samp : register(s0); - -PSInput VS_Sprite(VSInput input) -{ - PSInput result; - - result.position = mul(mvp, input.position); - result.progress = animData.z; - - // Calculate frame location in texture - result.fTexS.xy = animPos.xy + input.coord.xy * animData.xy; - // Next frame is also passed, for interpolation - result.fTexS.zw = animPos.zw + input.coord.xy * animData.xy; - - return result; -} - -float4 PS_Sprite(PSInput input) : SV_TARGET -{ - return lerp(tex.Sample(samp, input.fTexS.xy), tex.Sample(samp, input.fTexS.zw), input.progress) * opacity; -} |