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-rw-r--r--src/plugins/scenegraph/d3d12/shaders/tdr.hlsl11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/plugins/scenegraph/d3d12/shaders/tdr.hlsl b/src/plugins/scenegraph/d3d12/shaders/tdr.hlsl
deleted file mode 100644
index f32d4fbace..0000000000
--- a/src/plugins/scenegraph/d3d12/shaders/tdr.hlsl
+++ /dev/null
@@ -1,11 +0,0 @@
-// http://gamedev.stackexchange.com/questions/108141/how-can-i-test-dxgi-error-device-removed-error-handling
-
-RWBuffer<uint> uav;
-cbuffer ConstantBuffer { uint zero; }
-
-[numthreads(256, 1, 1)]
-void timeout(uint3 id: SV_DispatchThreadID)
-{
- while (zero == 0)
- uav[id.x] = zero;
-}