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-rw-r--r--src/qml/animations/qparallelanimationgroupjob.cpp70
1 files changed, 17 insertions, 53 deletions
diff --git a/src/qml/animations/qparallelanimationgroupjob.cpp b/src/qml/animations/qparallelanimationgroupjob.cpp
index 700fdf9fd9..4cd63eb6d6 100644
--- a/src/qml/animations/qparallelanimationgroupjob.cpp
+++ b/src/qml/animations/qparallelanimationgroupjob.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "private/qparallelanimationgroupjob_p.h"
#include "private/qanimationjobutil_p.h"
@@ -57,7 +21,7 @@ int QParallelAnimationGroupJob::duration() const
{
int ret = 0;
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (const QAbstractAnimationJob *animation : m_children) {
int currentDuration = animation->totalDuration();
if (currentDuration == -1)
return -1; // Undetermined length
@@ -69,7 +33,7 @@ int QParallelAnimationGroupJob::duration() const
void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
{
- if (!firstChild())
+ if (m_children.isEmpty())
return;
if (m_currentLoop > m_previousLoop) {
@@ -79,21 +43,21 @@ void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
// For an uncontrolled parallel group, we need to simulate the end of running animations.
// As uncontrolled animation finish time is already reset for this next loop, we pick the
// longest of the known stop times.
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (QAbstractAnimationJob *animation : m_children) {
int currentDuration = animation->totalDuration();
if (currentDuration >= 0)
dura = qMax(dura, currentDuration);
}
}
if (dura > 0) {
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (QAbstractAnimationJob *animation : m_children) {
if (!animation->isStopped())
RETURN_IF_DELETED(animation->setCurrentTime(dura)); // will stop
}
}
} else if (m_currentLoop < m_previousLoop) {
// simulate completion of the loop seeking backwards
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (QAbstractAnimationJob *animation : m_children) {
//we need to make sure the animation is in the right state
//and then rewind it
applyGroupState(animation);
@@ -103,7 +67,7 @@ void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
}
// finally move into the actual time of the current loop
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (QAbstractAnimationJob *animation : m_children) {
const int dura = animation->totalDuration();
//if the loopcount is bigger we should always start all animations
if (m_currentLoop > m_previousLoop
@@ -130,24 +94,24 @@ void QParallelAnimationGroupJob::updateState(QAbstractAnimationJob::State newSta
switch (newState) {
case Stopped:
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
+ for (QAbstractAnimationJob *animation : m_children)
animation->stop();
break;
case Paused:
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
+ for (QAbstractAnimationJob *animation : m_children)
if (animation->isRunning())
animation->pause();
break;
case Running:
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (QAbstractAnimationJob *animation : m_children) {
if (oldState == Stopped) {
animation->stop();
m_previousLoop = m_direction == Forward ? 0 : m_loopCount - 1;
}
- resetUncontrolledAnimationFinishTime(animation);
+ RETURN_IF_DELETED(resetUncontrolledAnimationFinishTime(animation));
animation->setDirection(m_direction);
if (shouldAnimationStart(animation, oldState == Stopped))
- animation->start();
+ RETURN_IF_DELETED(animation->start());
}
break;
}
@@ -188,7 +152,7 @@ void QParallelAnimationGroupJob::updateDirection(QAbstractAnimationJob::Directio
{
//we need to update the direction of the current animation
if (!isStopped()) {
- for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ for (QAbstractAnimationJob *animation : m_children) {
animation->setDirection(direction);
}
} else {
@@ -208,7 +172,7 @@ void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimatio
Q_ASSERT(animation && (animation->duration() == -1 || animation->loopCount() < 0));
int uncontrolledRunningCount = 0;
- for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) {
+ for (QAbstractAnimationJob *child : m_children) {
if (child == animation) {
setUncontrolledAnimationFinishTime(animation, animation->currentTime());
} else if (child->duration() == -1 || child->loopCount() < 0) {
@@ -222,7 +186,7 @@ void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimatio
int maxDuration = 0;
bool running = false;
- for (QAbstractAnimationJob *job = firstChild(); job; job = job->nextSibling()) {
+ for (QAbstractAnimationJob *job : m_children) {
if (job->state() == Running)
running = true;
maxDuration = qMax(maxDuration, job->totalDuration());
@@ -239,7 +203,7 @@ void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimatio
void QParallelAnimationGroupJob::debugAnimation(QDebug d) const
{
- d << "ParallelAnimationGroupJob(" << hex << (const void *) this << dec << ")";
+ d << "ParallelAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")";
debugChildren(d);
}