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-rw-r--r--src/qml/animations/qsequentialanimationgroupjob.cpp121
1 files changed, 47 insertions, 74 deletions
diff --git a/src/qml/animations/qsequentialanimationgroupjob.cpp b/src/qml/animations/qsequentialanimationgroupjob.cpp
index dc57444b32..cc2c535031 100644
--- a/src/qml/animations/qsequentialanimationgroupjob.cpp
+++ b/src/qml/animations/qsequentialanimationgroupjob.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "private/qsequentialanimationgroupjob_p.h"
#include "private/qpauseanimationjob_p.h"
@@ -66,11 +30,12 @@ bool QSequentialAnimationGroupJob::atEnd() const
const int animTotalCurrentTime = m_currentAnimation->currentTime();
return (m_currentLoop == m_loopCount - 1
&& m_direction == Forward
- && !m_currentAnimation->nextSibling()
+ && !m_children.next(m_currentAnimation)
&& animTotalCurrentTime == animationActualTotalDuration(m_currentAnimation));
}
-int QSequentialAnimationGroupJob::animationActualTotalDuration(QAbstractAnimationJob *anim) const
+int QSequentialAnimationGroupJob::animationActualTotalDuration(
+ const QAbstractAnimationJob *anim) const
{
int ret = anim->totalDuration();
if (ret == -1) {
@@ -84,13 +49,12 @@ int QSequentialAnimationGroupJob::animationActualTotalDuration(QAbstractAnimatio
QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::indexForCurrentTime() const
{
- Q_ASSERT(firstChild());
+ Q_ASSERT(!m_children.isEmpty());
AnimationIndex ret;
- QAbstractAnimationJob *anim = nullptr;
int duration = 0;
- for (anim = firstChild(); anim; anim = anim->nextSibling()) {
+ for (const QAbstractAnimationJob *anim : m_children) {
duration = animationActualTotalDuration(anim);
// 'animation' is the current animation if one of these reasons is true:
@@ -116,7 +80,7 @@ QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::index
// 1. the duration of the group is undefined and we passed its actual duration
// 2. there are only 0-duration animations in the group
ret.timeOffset -= duration;
- ret.animation = lastChild();
+ ret.animation = m_children.last();
return ret;
}
@@ -125,17 +89,17 @@ void QSequentialAnimationGroupJob::restart()
// restarting the group by making the first/last animation the current one
if (m_direction == Forward) {
m_previousLoop = 0;
- if (m_currentAnimation == firstChild())
+ if (m_currentAnimation == m_children.first())
activateCurrentAnimation();
else
- setCurrentAnimation(firstChild());
+ setCurrentAnimation(m_children.first());
}
else { // direction == Backward
m_previousLoop = m_loopCount - 1;
- if (m_currentAnimation == lastChild())
+ if (m_currentAnimation == m_children.last())
activateCurrentAnimation();
else
- setCurrentAnimation(lastChild());
+ setCurrentAnimation(m_children.last());
}
}
@@ -143,21 +107,22 @@ void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnim
{
if (m_previousLoop < m_currentLoop) {
// we need to fast forward to the end
- for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->nextSibling()) {
+ for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = m_children.next(anim)) {
RETURN_IF_DELETED(setCurrentAnimation(anim, true));
RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim)));
}
// this will make sure the current animation is reset to the beginning
- if (firstChild() && !firstChild()->nextSibling()) { //count == 1
+ if (m_children.count() == 1) {
// we need to force activation because setCurrentAnimation will have no effect
RETURN_IF_DELETED(activateCurrentAnimation());
} else {
- RETURN_IF_DELETED(setCurrentAnimation(firstChild(), true));
+ RETURN_IF_DELETED(setCurrentAnimation(m_children.first(), true));
}
}
// and now we need to fast forward from the current position to
- for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->nextSibling()) { //### WRONG,
+ for (QAbstractAnimationJob *anim = m_currentAnimation;
+ anim && anim != newAnimationIndex.animation; anim = m_children.next(anim)) { //### WRONG,
RETURN_IF_DELETED(setCurrentAnimation(anim, true));
RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim)));
}
@@ -168,21 +133,23 @@ void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnima
{
if (m_previousLoop > m_currentLoop) {
// we need to fast rewind to the beginning
- for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->previousSibling()) {
+ for (QAbstractAnimationJob *anim = m_currentAnimation; anim;
+ anim = m_children.prev(anim)) {
RETURN_IF_DELETED(setCurrentAnimation(anim, true));
RETURN_IF_DELETED(anim->setCurrentTime(0));
}
// this will make sure the current animation is reset to the end
- if (lastChild() && !lastChild()->previousSibling()) { //count == 1
+ if (m_children.count() == 1) { //count == 1
// we need to force activation because setCurrentAnimation will have no effect
RETURN_IF_DELETED(activateCurrentAnimation());
} else {
- RETURN_IF_DELETED(setCurrentAnimation(lastChild(), true));
+ RETURN_IF_DELETED(setCurrentAnimation(m_children.last(), true));
}
}
// and now we need to fast rewind from the current position to
- for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->previousSibling()) {
+ for (QAbstractAnimationJob *anim = m_currentAnimation;
+ anim && anim != newAnimationIndex.animation; anim = m_children.prev(anim)) {
RETURN_IF_DELETED(setCurrentAnimation(anim, true));
RETURN_IF_DELETED(anim->setCurrentTime(0));
}
@@ -193,7 +160,7 @@ int QSequentialAnimationGroupJob::duration() const
{
int ret = 0;
- for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) {
+ for (const QAbstractAnimationJob *anim : m_children) {
const int currentDuration = anim->totalDuration();
if (currentDuration == -1)
return -1; // Undetermined length
@@ -246,7 +213,7 @@ void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime)
} else {
//the only case where currentAnimation could be null
//is when all animations have been removed
- Q_ASSERT(!firstChild());
+ Q_ASSERT(m_children.isEmpty());
m_currentTime = 0;
RETURN_IF_DELETED(stop());
}
@@ -288,10 +255,11 @@ void QSequentialAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direct
m_currentAnimation->setDirection(direction);
}
-void QSequentialAnimationGroupJob::setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate)
+void QSequentialAnimationGroupJob::setCurrentAnimation(
+ const QAbstractAnimationJob *anim, bool intermediate)
{
if (!anim) {
- Q_ASSERT(!firstChild());
+ Q_ASSERT(m_children.isEmpty());
m_currentAnimation = nullptr;
return;
}
@@ -303,7 +271,12 @@ void QSequentialAnimationGroupJob::setCurrentAnimation(QAbstractAnimationJob *an
if (m_currentAnimation)
m_currentAnimation->stop();
- m_currentAnimation = anim;
+ // Assert that the animation passed as argument is actually part of this group ...
+ Q_ASSERT(m_children.contains(anim));
+
+ // ... as then this const_cast is just a shortcut for looking up the non-const
+ // pointer in the linked list of jobs.
+ m_currentAnimation = const_cast<QAbstractAnimationJob *>(anim);
activateCurrentAnimation(intermediate);
}
@@ -337,10 +310,10 @@ void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimat
int totalTime = currentTime();
if (m_direction == Forward) {
// set the current animation to be the next one
- if (m_currentAnimation->nextSibling())
- setCurrentAnimation(m_currentAnimation->nextSibling());
+ if (auto *anim = m_children.next(m_currentAnimation))
+ RETURN_IF_DELETED(setCurrentAnimation(anim));
- for (QAbstractAnimationJob *a = animation->nextSibling(); a; a = a->nextSibling()) {
+ for (QAbstractAnimationJob *a = m_children.next(animation); a; a = m_children.next(a)) {
int dur = a->duration();
if (dur == -1) {
totalTime = -1;
@@ -352,10 +325,10 @@ void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimat
} else {
// set the current animation to be the previous one
- if (m_currentAnimation->previousSibling())
- setCurrentAnimation(m_currentAnimation->previousSibling());
+ if (auto *anim = m_children.prev(m_currentAnimation))
+ RETURN_IF_DELETED(setCurrentAnimation(anim));
- for (QAbstractAnimationJob *a = animation->previousSibling(); a; a = a->previousSibling()) {
+ for (QAbstractAnimationJob *a = m_children.prev(animation); a; a = m_children.prev(a)) {
int dur = a->duration();
if (dur == -1) {
totalTime = -1;
@@ -374,12 +347,12 @@ void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimat
void QSequentialAnimationGroupJob::animationInserted(QAbstractAnimationJob *anim)
{
if (m_currentAnimation == nullptr)
- setCurrentAnimation(firstChild()); // initialize the current animation
+ RETURN_IF_DELETED(setCurrentAnimation(m_children.first())); // initialize the current animation
- if (m_currentAnimation == anim->nextSibling()
+ if (m_currentAnimation == m_children.next(anim)
&& m_currentAnimation->currentTime() == 0 && m_currentAnimation->currentLoop() == 0) {
//in this case we simply insert the animation before the current one has actually started
- setCurrentAnimation(anim);
+ RETURN_IF_DELETED(setCurrentAnimation(anim));
}
// TODO
@@ -398,16 +371,16 @@ void QSequentialAnimationGroupJob::animationRemoved(QAbstractAnimationJob *anim,
bool removingCurrent = anim == m_currentAnimation;
if (removingCurrent) {
if (next)
- setCurrentAnimation(next); //let's try to take the next one
+ RETURN_IF_DELETED(setCurrentAnimation(next)); //let's try to take the next one
else if (prev)
- setCurrentAnimation(prev);
+ RETURN_IF_DELETED(setCurrentAnimation(prev));
else// case all animations were removed
- setCurrentAnimation(nullptr);
+ RETURN_IF_DELETED(setCurrentAnimation(nullptr));
}
// duration of the previous animations up to the current animation
m_currentTime = 0;
- for (QAbstractAnimationJob *job = firstChild(); job; job = job->nextSibling()) {
+ for (QAbstractAnimationJob *job : m_children) {
if (job == m_currentAnimation)
break;
m_currentTime += animationActualTotalDuration(job);