aboutsummaryrefslogtreecommitdiffstats
path: root/src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc')
-rw-r--r--src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc121
1 files changed, 91 insertions, 30 deletions
diff --git a/src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc b/src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc
index 0a824bb5b5..eb866eb843 100644
--- a/src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc
+++ b/src/qml/doc/src/cppintegration/interactqmlfromcpp.qdoc
@@ -1,29 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page qtqml-cppintegration-interactqmlfromcpp.html
\title Interacting with QML Objects from C++
@@ -41,6 +17,9 @@ into a C++ application. Once a QML object is created, it can be inspected from
C++ in order to read and write to properties, invoke methods and receive signal
notifications.
+For more information about C++ and the different QML integration methods,
+see the
+\l {Overview - QML and C++ Integration} {C++ and QML integration overview} page.
\section1 Loading QML Objects from C++
@@ -105,6 +84,88 @@ You can also connect to any signals or call methods defined in the component
using QMetaObject::invokeMethod() and QObject::connect(). See \l {Invoking QML Methods}
and \l {Connecting to QML Signals} below for further details.
+\section1 Accessing QML Objects via well-defined C++ Interfaces
+
+The best way of interacting with QML from C++ is to define an interface for
+doing so in C++ and accessing it in QML itself. With other methods, refactoring
+your QML code can easily lead to your QML / C++ interaction breaking. It also
+helps to reason about the interaction of QML and C++ code, as having it driven
+via QML can be more easily reasoned about by both users and tooling such as
+qmllint. Accessing QML from C++ will lead to QML code that cannot be understood
+without manually verifying that no outside C++ code is modifying a given QML
+component, and even then the extent of the access might change over time, making
+continued use of this strategy a maintenance burden.
+
+To let QML drive the interaction, first you need to define a C++ interface:
+
+\code
+class CppInterface : public QObject
+{
+ Q_OBJECT
+ QML_ELEMENT
+ // ...
+};
+\endcode
+
+Using a QML-driven approach, this interface can be interacted with in two ways:
+
+\section2 Singletons
+
+One option is to register the interface as a singleton by adding the \l
+QML_SINGLETON macro to the interface, exposing it to all components. Following
+that, the interface becomes available via a simple import statement:
+
+\code
+import my.company.module
+
+Item {
+ Component.onCompleted: {
+ CppInterface.foo();
+ }
+}
+\endcode
+
+Use this approach if you need your interface in more places than the root component, as
+simply passing down an object would require explicitly passing it on to other
+components via a property or utilizing the slow and not recommended method of
+using \l {Unqualified access}{unqualified access}.
+
+\section2 Initial properties
+
+Another option is to mark the interface as uncreatable via \l QML_UNCREATABLE
+and supplying it to the root QML Component by using \l
+QQmlComponent::createWithInitialProperties() and a \l {Required
+Properties}{required property} on the QML end.
+
+Your root component may look something like this:
+
+\code
+import QtQuick
+
+Item {
+ required property CppInterface interface
+ Component.onCompleted: {
+ interface.foo();
+ }
+}
+\endcode
+
+Marking the property as required here protects the component against being
+created without the interface property being set.
+
+You can then initialize your component in the same way as outlined in \l
+{Loading QML Objects from C++} except using \c {createWithInitialProperties()}:
+
+\code
+ component.createWithInitialProperties(QVariantMap{{u"interface"_s, QVariant::fromValue<CppInterface *>(new CppInterface)}});
+\endcode
+
+This method is to be preferred if you know that your interface only needs to be
+available to the root component. It also allows for connecting to signals and
+slots of the interface more easily on the C++ side.
+
+If neither of these methods suit your needs you may want to investigate the usage of
+\l {Using C++ Models with Qt Quick Views}{C++ models} instead.
\section1 Accessing Loaded QML Objects by Object Name
@@ -186,12 +247,12 @@ QMetaObject::invokeMethod():
\endtable
Notice the parameter and return type specified after the colon. You can use \l
-{QML Basic Types}{basic types} and \l {QML Object Types}{object types} as type
+{QML Value Types}{value types} and \l {QML Object Types}{object types} as type
names.
-If the type is omitted in QML, then you must specify QVariant as type with
-Q_RETURN_ARG() and Q_ARG() when calling QMetaObject::invokeMethod.
-
+If the type is omitted or specified as \c var in QML, then you must pass
+QVariant as type with Q_RETURN_ARG() and Q_ARG() when calling
+QMetaObject::invokeMethod.
\section2 Connecting to QML Signals